Left 4 Dead 2

Left 4 Dead 2

Low's New Weapon Shaders
Visar 1–10 av 14 poster
< 1  2 >
Uppdatering: 5 mar, 2022 @ 14:53

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Uppdatering: 5 mar, 2022 @ 14:00

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Uppdatering: 17 jun, 2021 @ 5:20

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Uppdatering: 27 maj, 2021 @ 10:24

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Uppdatering: 26 dec, 2020 @ 7:45

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Uppdatering: 26 dec, 2020 @ 2:46

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Uppdatering: 25 dec, 2020 @ 23:24

Updated CSS weapon textures (including world model textures).

Uppdatering: 18 dec, 2020 @ 20:27

Temporarily removed the world model textures for the CSS weapons.

Uppdatering: 17 dec, 2020 @ 14:02

Updated CSS, Grenade Launcher, and M60 textures.

Uppdatering: 29 nov, 2020 @ 20:53

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).