Left 4 Dead 2
Low's New Weapon Shaders
1–10 из 14
< 1  2 >
Обновление: 5 мар. 2022 г. в 14:53

Changes:
- Removed the exponent texture from the Grenade Launcher's material file to prevent unusual lighting issues
- Adjusted the Grenade Launcher's shaders

Обновление: 5 мар. 2022 г. в 14:00

Changes:
- Updated the material file for the Grenade Launcher to reduce the lighting

Обновление: 17 июн. 2021 г. в 5:20

Changes:
- Moved the Pipebomb, Adrenaline, and Bile Bomb to a separate add-on
- Updated the filtering for the bump maps
- Updated CSS weapon textures

Обновление: 27 мая. 2021 г. в 10:24

Changes:
- Reduced the shiny
- Now includes bump maps for the Pipebomb, Adrenaline, and Bile Bomb
- Reduced the shiny for the Pipebomb and added a glow-in-the-dark red lightbulb

Обновление: 26 дек. 2020 г. в 7:45

Some changes with this update:
- Updated most of the bump maps (too bumpy)
- Fixed an issue where the M60 would have a missing texture
- Updated some alpha maps and how reflective some weapons are
- Added material files for the pump shotguns (I forgot to release them)

Обновление: 26 дек. 2020 г. в 2:46

Removed M60 bullet fix textures so it will no longer conflict with the seperate mod.

Обновление: 25 дек. 2020 г. в 23:24

Updated CSS weapon textures (including world model textures).

Обновление: 18 дек. 2020 г. в 20:27

Temporarily removed the world model textures for the CSS weapons.

Обновление: 17 дек. 2020 г. в 14:02

Updated CSS, Grenade Launcher, and M60 textures.

Обновление: 29 ноя. 2020 г. в 20:53

I updated the alpha maps for the M16 and Autoshotgun (some parts are more shiny than others).