Rivals of Aether

Rivals of Aether

Matthew Favson
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Update: 6 Oct, 2022 @ 3:15pm

v1.140
Fixes / Other Changes
- Updated some compatibility with Aria & certain stages

Update: 13 Sep, 2022 @ 3:39am

v1.139
Fixes / Other Changes
- Fixed got_hit not checking for hitstun correctly (Rivals buggy variable moment)

Update: 2 Sep, 2022 @ 10:00am

v1.138
Buffs
- NAir now has slightly bigger hitboxes
Nerfs
- FSpecial now has a 10f cooldown at all times, making it a bit harder to chain throws
Fixes / Other Changes
- Updated grab code again

Update: 20 Aug, 2022 @ 7:58pm

v1.137
Fixes / Other Changes
- Fixed an error on the Sketch alt

Update: 20 Aug, 2022 @ 5:51pm

v1.136
Fixes / Other Changes
- Fixed Sky alt hair and pants color a bit

Update: 19 Aug, 2022 @ 2:19pm

v1.135
Fixes / Other Changes
- Teammates can now hit Matt's DSpecial planet around, even if they aren't Kewtians (they simply receive help)
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Updated projectile grab code a bit (to be able to grab non-transcendent projectiles, as long as they don't specify that they're ungrabbable)
- Effects now recolor with alts, making all the alts a bit cooler

Update: 12 Jul, 2022 @ 8:13am

v1.134
Buffs
- Decreased DStrong startup very slightly (33->31), and made the hitboxes a bit bigger. It also now spawns shockwaves when charged a bit
Nerfs
- If UThrow is used very high up, Matt will always use his portal (or make a new one, similar to how UThrow used to work) for that variation of the throw instead. Will make UThrow much less of an early kill, especially if chained (though you can chain this new variation too, but it won't result in as early stocks)
Fixes / Other Changes
- Reverted the DStrong angle flipper thing once again; now it has a consistent angle so you won't DI wrong as often
- Changed some hit SFX on FAir, and made the funny reverse angle hitbox have a bit more notably different hit VFX and SFX

Update: 11 Jun, 2022 @ 7:08pm

v1.133
Fixes / Other Changes
- Added new frames for the DSpecial jump with electricity, to visualize that it has a hitbox and to look a bit cooler (credit to SkyCrafter for editing them). Also gave it electric SFX on hit and electric particles
- Fixed FTilt charge hitbox hitting every frame

Update: 10 May, 2022 @ 1:50pm

v1.132
Fixes / Other Changes
- Matty can now snacc Matt's DSpecial planets, and if he snaccs the DTilt lightning bolt he can shoot it back out (also, the DTilt lightning bolt will no longer break on platforms if it's moving upward)

Update: 27 Apr, 2022 @ 9:35pm

v1.131
Nerfs
- Increased FAir landing lag (11->13)
Fixes / Other Changes
- Made DTilt lightning bolts despawn when far enough off-screen (mostly just boosts FPS, particularly with rune N active)