Rivals of Aether

Rivals of Aether

Matthew Favson
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Update: 9 Feb, 2022 @ 7:14am

v1.121
Buffs
- Matt now has his (4) passive soft armor back
Nerfs
- You can no longer use old FTilt normally (it's now restricted to boss and canon modes)
Fixes / Other Changes
- Removed blue lighting on css art
- Upgraded phone

Update: 22 Jan, 2022 @ 12:21pm

v1.120
Fixes / Other Changes
- BAir2 now works with strong attack button and c-stick
- Fixed anti-cheapie triggering when Matt is a CPU

Update: 20 Jan, 2022 @ 2:20pm

v1.119
Buffs
- You can now walljump out of FSpecial endlag
Fixes / Other Changes
- Boss Mode is now much more powerful. Matt will screenwrap until he is at 300% (and will afterwards too, unless he is in hitstun), and is also much heavier
- Matt now has some AI which will let him recover, use throws, etc (thanks to DonGT)

Update: 16 Dec, 2021 @ 11:33am

v1.118
Fixes / Other Changes
- Fixed an oversight where the custom armor colors for the Shade, Shadow Wizard, and Hypokhrisis alts were on the wrong alts
- Re-added Matt's old tips in his phone
- Phone is now set to lightweight, and the annoying FPS warning is now by default off

Update: 1 Dec, 2021 @ 5:28pm

v1.117
Fixes / Other Changes
- Fixed a bug where opponents and projectiles would be positioned incorrectly at the end of FThrow when slamming into a wall or throwing, causing the target to be weirdly behind Matt instead of in front (which could also make it sometimes miss, depending on speed, the opponents character, etc)
- Matt now gets armor immediately when grabbing an opponent, instead of a frame late
- The trail ring FX on the NSpecial projectiles now angle with the projectiles angle. DSpecial planet got a similar change, but now also uses the effect after being launched

Update: 30 Nov, 2021 @ 5:43pm

v1.115

Update: 29 Nov, 2021 @ 4:34pm

v1.116

Update: 20 Nov, 2021 @ 1:51pm

v1.116
Buffs
- FAir, DAir, and Bair are now bigger due to the overhauled animations
- DAir damage increased (12->14, 10->12)
- UThrow now has less endlag (30->20) and more bkb (8->12) to make it combo better
- Grounded USpecial is now more useful uncharged, as it has less startup (-4f), less endlag (-10f), kills slightly better (kbs 1.05->1.15, 0.85->0.95), and the hitbox size now matches the first charged stage to make it slightly bigger. (Oh and it's also stronger with charge now, but that's not as relevant)

Nerfs
- UThrow now has less kbs (0.9->0.7)

Fixes / Other Changes
- Matt now has a new FTilt! It's a powerful punch with great horizontal range, which should make him a lot scarier on the ground. Also, old FTilt can still be used to pressing ATTACK during NSpecial.
- Overhauled the animation for FAir, BAir, UAir, and DAir. Particular FAir is almost a new move, as unlike the others it has been completely reanimated
- Improved the vfx and sfx for some moves, making them feel stronger (UTilt, DAttack, FAir, BAir)
- Charging attacks with the c-stick should now work for every move
- The Aria ball now has two different special SFX when hit (which one depends on if it was hit by a Kewtian or not)
- Replaced 3 alts (Sephylon, Yeslo, and Traveler) with 3 new ones (Casual, Sketch, and Monopoly), and added a new alt (BGW)
- The Morshu and Monopoly alts have special SFX on galaxy and their own victory themes
- Fixed a bug where a planet that was launched backwards by certain moves (ex: BAir) would send opponents inwards
- Added title to Boxing Ring stage
- Upgraded phone

Update: 20 Nov, 2021 @ 1:49pm

v1.115

Update: 27 Sep, 2021 @ 6:57am

v1.115
Fixes / Other Changes
- Removed hitpause scaling from jab1 and jab2
- Fixed non-Kewtian hitboxes hitting planet every frame