XCOM 2
A Better Barracks Arsenal for LWOTC
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Update: 14 Mar, 2021 @ 8:12am

- Added an XComAbilityToSlotReassignment.ini to ABBA's Config folder. This includes lines that ensure Sure Shot, Duplex Fire, and Reflex Shot are bound to the "Pistols" Category Set (which includes the 'pistol' and 'sidearm' (autopistol) categories). This is really only relevant to folks who use something like True Primary Secondaries. If you don't have Ability To Slot Reassignment, you can ignore this config, it won't do anything. The presence of this file SHOULD fix issues like Reflex Shot saying "Weapon Incompatible" when wielding a Semi-Auto Pistol as a primary weapon.

Update: 8 Mar, 2021 @ 8:05am

- Another potential fix for negative armor pierce not showing in the armory UI.

Update: 7 Mar, 2021 @ 11:17pm

- All Advent firearms added by this mod now use the Projectile_MagXCom damage type.
- All Enhanced Laser, Master-Crafted Laser, Prototype Plasma and Turbulent Plasma firearms added by this mod now use the Projectile_BeamXCom damage type.

This is in preparation for an upcoming Purge Priest update to Mod Jam.

Update: 7 Mar, 2021 @ 9:46pm

- Advent Breaker Rifles and Advent Scout Rifles are now barred from equipping Underbarrel Grenade Launchers and Underbarrel Flamethrowers. They can still equip Underbarrel Shotguns. This can be configured, but note that default XComUnderbarrel.ini settings do not include visuals for the launchers/flamethrowers on these weapons.

Update: 6 Mar, 2021 @ 7:27pm

- Negative Crit Chance should now show in armory UI for all weapons that have it (all Enhanced Laser and Master-Crafted Laser weapons, plus the entire Semi-Auto Pistol family other than the Turbulent Plasma one).

- Negative Pierce should now show in armory UI for all weapons that have it (conventional, Prototype Plasma, and Turbulent Plasma Semi-Auto Pistols).

Update: 1 Mar, 2021 @ 12:47am

- Potential fix for Demolition not working when Collateral Demolition is disabled via config.

Update: 25 Feb, 2021 @ 6:23am

- Fixed a couple typos in the Bayonets config. Not sure if they were actually causing any problems, though.

Update: 24 Feb, 2021 @ 6:44am

- Updated the XComTemplateEditor.ini with additional configs from Knight of NSFW, which should fix certain weapon attachments not having visuals on the Advent weapons.

Update: 22 Feb, 2021 @ 1:07am

- The Marauder Auto-Rifle family no longer has Take Down (the ability still exists, you can use WSR or whatnot to add it back if you want to), but also no longer has the -10 aim at all ranges (the non-conventional techs have their usual aim bonus or penalty). They now use a new range table which is similar to an SMG range table, but falls off at mid to long range a little faster (they're still much more reliable at range than a shotgun, though).
- The Breaching Round ability now has an ammo cost of 4 to prevent it from being spammed so easily (this is still configurable, of course).

Update: 16 Feb, 2021 @ 6:09am

- Happened to find localization errors in Reflex Shot and Duplex Fire when I was testing something unrelated, so I have fixed them. They now correctly reference the pistol rather than the primary weapon.