XCOM 2
A Better Barracks Arsenal for LWOTC
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Update: 16 Aug, 2021 @ 12:14pm

- Changed the animset configs for the conventional Auto-Sniper Rifle. You will need access to the Hunter Rifle weapon for this, either through the Pathfinders mod or the standalone Hunter Rifles mod.

Update: 16 Aug, 2021 @ 11:04am

- Animation fix for the conventional Auto-Sniper Rifle.

Update: 16 Aug, 2021 @ 7:24am

- Advent Persuader Pistol family is now a "pistol" category rather than "sidearm".
- Localizations have been updated to reflect the above change.

Update: 11 Aug, 2021 @ 12:46pm

- Added some code to pick Single Reload's animation based on the present (or lack thereof) of the Single Reload Animations For ABBA Shotguns mod.

Update: 10 Aug, 2021 @ 6:58am

- The Advent Enforcer Rifle family no longer has Pin Down (broken ability), and instead has the Disabling Shot variant from Shadow Ops that does half damage but still stuns things. You'll need Shadow Ops Perk pack for this change.

Update: 10 Aug, 2021 @ 4:49am

- Changed the Master-Crafted Laser Autopistol to use the same range table as the other Autopistols in LWOTC and Mod Jam.

Update: 10 Aug, 2021 @ 4:27am

- The Semi-Auto Pistol family has been adjusted. Using the conventional version as the example here:

  • Armor Pierce is no longer negative, and is set to 0.
  • Crit chance is no longer negative, and is set to 0.
  • Duplex Fire ability is removed (Reflex Shot is still there).
All of the other variants have pierce, crit, etc. values as expected of their techs. All of them are also still guaranteed to never graze.
- The Auto-Sniper Rifle family has been adjusted. Using the conventional version as the example here:
  • Aim penalty has been removed.
  • Crit chance bonus has been removed.
All of the other variants have aim, crit, etc. values as expected of their techs.

Update: 10 Aug, 2021 @ 12:04am

- The following abilities have been modified to use WeaponTypicalCost, meaning their AP cost will change based on the primary weapon you're using:

  • Area Suppression
  • Saturation Fire
  • Demolition
  • Iron Curtain
  • Maim
  • Walk Fire
  • Barrage
  • Blinding Fire
  • Suppressing Fire
What this means for ABBA players is that if you're using the Light Machine Gun (or one of its upgrades) or the Advent Smartgun (or one of its upgrades), is that all of the listed abilities will cost 2 AP to use. Regular Suppression is purposely excluded here, just as it was in A Better Barracks.

Update: 9 Aug, 2021 @ 9:37am

- The Trigger Happy PCS can no longer appear in the Black Market, as this was causing bugs. It is now exclusive to timed loot drops, and is 50% more likely to drop than it was before.

Update: 2 Aug, 2021 @ 11:34am

- The Marauder Auto-Rifle family's Localization no longer refers to its accuracy being worse than SMG at mid to long range, instead sharing the same range table as the SMG.