XCOM 2
A Better Barracks Arsenal for LWOTC
Showing 41-50 of 78 entries
< 1 ... 3  4  5  6  7  8 >
Update: 22 Jun, 2021 @ 5:29am

- Collateral Demolition feature currently doesn't work, and thus I've disabled it as well as the related Localization.

Update: 25 May, 2021 @ 4:06am

- Fixed missing bayonets from a whole mess of weapons. Before this fix, any weapon that had "SCALE" modifiers set in their "WEAPONS_TO_ADD_BAYONETS" lines would not display visuals on the weapon, as all 3 of the "SCALE" modifiers needed to be defined (even if only one or two were changing), and they were not. Additionally, I had the Bayonet configs pointing to different versions of Veehementia's weapons than what I was actually using for the entire Prototype Plasma and Enhanced Laser series of weapons. That's all been fixed.

- Improved the positioning of the bayonets on the conventional, Prototype Plasma, and Enhanced Laser versions of the Auto-Sniper Rifle.

- Tweaked some Localizations. One such change is that the Breaching Round ability now correctly mentions that it uses 4 ammo (it said 2 before).

Update: 21 May, 2021 @ 7:41am

- The five unlimited starting conventional weapons (Semi-Auto Pistol, Marauder Auto-Rifle, Light Machine Gun, Hunting Shotgun, Auto-Sniper Rifle) have been added to the UnlimitedItemsAdded array in XComLW_Overhaul.ini. This will allow in-progress LWOTC campaigns to acquire these weapons.

- ABBA now runs before Bayonets and Underbarrels, as a potential fix for anyone who's not seeing associated visual attachments on ABBA weapons.

Update: 19 May, 2021 @ 1:32am

- ABBA will now automatically hide the original weapons from Veehementia's TLP weapons with attachments, as well as Claus' Merc Plasma weapons. This will not prevent them from being used by ABBA as cosmetic replacers for ABBA weapons. I made this change to reduce inventory clutter, particularly at the conventional tier. All of this is handled in ABBA's XComWeaponSkinReplacer.ini; if you wish to negate any or all of these changes, you can comment out or remove whichever of the +WEAPONS_TO_HIDE_KEEP_SCHEMATIC lines you like.

Note that no such change was done for the EU/EW Plasma weapons, as those are already ghost templates to begin with.

Update: 10 May, 2021 @ 4:18am

- Removed PistolStandardShot from the Semi-Auto Pistol family. LWOTC adds this to all "pistol" category weapons, so this should prevent duplications of that ability.

Update: 27 Apr, 2021 @ 12:26pm

- Added resource requirements to unlocking Advent Weapon Crates (unlocking times and staff requirements have not changed, and there are still no research requirements). All of these requirements are configurable via XComLootCrates.ini and have the following default values:

  • Basic Advent Weapon Crates (standard and exotic) require 5 Supplies and 1 Alien Alloy.
  • Enhanced Advent Weapon Crates (standard and exotic) require 15 Supplies, 2 Alien Alloys and 1 Elerium Dust.
  • Master-Crafted Advent Weapon Crates (standard and exotic) require 15 Supplies, 2 Alien Alloys, 1 Elerium Dust and 1 Elerium Core.
- Updated localizations to reflect the existence of the resource costs.

Update: 3 Apr, 2021 @ 10:03am

- Potential fix for duplicate Duplex Fire and/or Reflex Shot abilities when using Semi-Auto Pistols with Ability To Slot Reassignment and True Primary Secondaries.

Update: 16 Mar, 2021 @ 9:56am

- Corrected the mag size and the armory UI mobility stat for the Master-Crafted Laser SMG and the Turbulent Plasma SMG to match the other LWOTC SMG weapons.

Update: 15 Mar, 2021 @ 5:58am

- Follow up to last update regarding cursed bug with Semi-Auto Pistols and their unique abilities. I've removed an inventory slot check from the code which may have been interfering with Ability To Slot Reassignment's job.

Update: 15 Mar, 2021 @ 2:38am

- Added missing Localization for the Advent Scout Rifle family's Snap Shot version of Overwatch.