XCOM 2
A Better Barracks Arsenal for LWOTC
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Update: 28 Mar, 2023 @ 3:44pm

- Fixed Trigger Happy PCS' Localization to match recent Trigger Happy ability changes.

Update: 22 Mar, 2023 @ 3:06am

- Added a missing header to XComABBA_Ability_Options.ini. Maybe Trigger Happy's Aim bonus to Spray will work now?

Update: 17 Mar, 2023 @ 3:48am

- Equipping a Trigger Happy PCS on a unit that has access to Spray already (i.e. via an LMG or Marauder Auto-Rifle) will now completely remove Spray's Aim penalty.

Update: 4 Mar, 2023 @ 3:56pm

- LMGs now have +1 damage across the board.
- Hunting Shotguns no longer have the one extra point of Armor Pierce (damage is untouched).

Update: 23 Jun, 2022 @ 5:14am

- Updated the Trigger Happy PCS with a new inventory image courtesy of RustyDios, intended to go with his Colored PCS Icons mod.

Update: 12 May, 2022 @ 5:25am

- The beam tier Acid Launcher now uses its proper damage configs.

Update: 29 Apr, 2022 @ 11:25am

- Advent SMGs now use shotgun range tables within 6 tiles of the target, and SMG range tables when further away than that.

Update: 29 Apr, 2022 @ 10:54am

- Advent Breaker Rifles now use the Hunter Rifle animsets for their shots. This will space the shots out a little more (like the Auto-Sniper Rifle) so it's easier to see that multiple shots are actually being fired with each shooting action.

Update: 11 Apr, 2022 @ 7:07am

- Marauder Auto-Rifles of all tiers now include the Pierce The Veil ability by default. Localizations have been updated to reflect this change.

For those unfamiliar, Pierce The Veil is an activated ability that can be used once per turn as a free action, and gives you +2 damage, +3 armor pierce, and +15 aim with your primary weapon for that turn against organic targets only, at the cost of putting all other cooldown-based abilities on that soldier on cooldown for 2 turns. This cooldown effect cannot push the cooldown on a given ability higher than its base cooldown (which also means that abilities such as Rapid Fire that have a cooldown value of 1 will only be put on cooldown for the turn that Pierce The Veil is used on).

(Let me know how this change feels balance-wise; these guns may need further tuning. The goal remains to make them viable alternatives to the standard Assault Rifle. If there's one clear winner then my work is obviously not done.)

Update: 5 Mar, 2022 @ 8:55am

- Mutilate now uses the same guaranteed crit setup as Haymaker (from Stormrider mod), so it should be more consistent now.