RimWorld
RimThreaded
目前顯示第 121-130 項,共 162 項
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更新:2020 年 9 月 24 日 @ 下午 8:02

Version 1.0.40
-Reworked tons of multithreading code (seriously... too many to list here)

更新:2020 年 9 月 23 日 @ 上午 11:30

Version 1.0.39
-Added multithreading to FactionManager
-Added multithreading to SteadyEnvironmentEffects
-Added multithreading to WildPlantSpawner
-Added multithreading to WindManager
-Fixed bug in WorldPawns
-Fixed bug in WorldObjectsHolder
-Fixed bug in BiomeDef
-Fixed bug in Explosion AffectCell

更新:2020 年 9 月 22 日 @ 下午 6:13

Version 1.0.38
-Fixed bug in Mod Settings that did not load properly
-Added feature that allows Mod Settings to be applied in game without restart

更新:2020 年 9 月 22 日 @ 上午 9:48

Version 1.0.37 is out!
-Optimized PathFinder
-Removed Pawn_PathFollower patch

更新:2020 年 9 月 21 日 @ 下午 6:48

Version 1.0.36
-Fixed bug in AttackTargetsCache
-Fixed bug in GenText
-Fixed bug in PawnUtility

更新:2020 年 9 月 21 日 @ 下午 12:45

Version 1.0.35
-Fixed multithreading for WorldObjectsHolderTick
-Fixed multithreading for WorldPawnsTick
-Fixed bug in PawnDestinationReservationManager
-Fixed bug in WorkGiver_ConstructDeliverResources

更新:2020 年 9 月 21 日 @ 下午 12:14

Version 1.0.34
-Added multithreading for WorldObjectsHolderTick
-Added multithreading for WorldPawnsTick
-Fixed bug in DynamicDrawManager
-Fixed bug in JobGiver_Work
-Fixed bug in ReservationManager
-Fixed bug in Room
-Fixed bug in ThingCountUtility
-Simplified code in Ticklist.Tick

更新:2020 年 9 月 20 日 @ 下午 6:35

Version 1.0.33
-Fixed bug in GenTemperature - SeasonalShiftAmplitudeAt bug #131
-Fixed bug in WorkGiver_DoBill

更新:2020 年 9 月 19 日 @ 下午 2:11

Version 1.0.32 - All credit goes to bookdude13. Thanks bud!
-Fixed bug in ThinkNode_Priority - TryIssueJobPackage
-Fixed bug in HediffSet - PartIsMissing
-Fixed bug in MapTemperature - MapTemperatureTick

更新:2020 年 9 月 18 日 @ 上午 8:39

Version 1.0.31
-Added performance optimization to GenTemperature - SeasonalShiftAmplitudeAt
-Fixed bug in Medicine - GetMedicineCountToFullyHeal
-Fixed bugs in ReservationManager