RimWorld

RimWorld

RimThreaded
Viser 121–130 av 162 bidrag
< 1 ... 11  12  13  14  15 ... 17 >
Oppdatering: 24. sep. 2020 @ 20.02

Version 1.0.40
-Reworked tons of multithreading code (seriously... too many to list here)

Oppdatering: 23. sep. 2020 @ 11.30

Version 1.0.39
-Added multithreading to FactionManager
-Added multithreading to SteadyEnvironmentEffects
-Added multithreading to WildPlantSpawner
-Added multithreading to WindManager
-Fixed bug in WorldPawns
-Fixed bug in WorldObjectsHolder
-Fixed bug in BiomeDef
-Fixed bug in Explosion AffectCell

Oppdatering: 22. sep. 2020 @ 18.13

Version 1.0.38
-Fixed bug in Mod Settings that did not load properly
-Added feature that allows Mod Settings to be applied in game without restart

Oppdatering: 22. sep. 2020 @ 9.48

Version 1.0.37 is out!
-Optimized PathFinder
-Removed Pawn_PathFollower patch

Oppdatering: 21. sep. 2020 @ 18.48

Version 1.0.36
-Fixed bug in AttackTargetsCache
-Fixed bug in GenText
-Fixed bug in PawnUtility

Oppdatering: 21. sep. 2020 @ 12.45

Version 1.0.35
-Fixed multithreading for WorldObjectsHolderTick
-Fixed multithreading for WorldPawnsTick
-Fixed bug in PawnDestinationReservationManager
-Fixed bug in WorkGiver_ConstructDeliverResources

Oppdatering: 21. sep. 2020 @ 12.14

Version 1.0.34
-Added multithreading for WorldObjectsHolderTick
-Added multithreading for WorldPawnsTick
-Fixed bug in DynamicDrawManager
-Fixed bug in JobGiver_Work
-Fixed bug in ReservationManager
-Fixed bug in Room
-Fixed bug in ThingCountUtility
-Simplified code in Ticklist.Tick

Oppdatering: 20. sep. 2020 @ 18.35

Version 1.0.33
-Fixed bug in GenTemperature - SeasonalShiftAmplitudeAt bug #131
-Fixed bug in WorkGiver_DoBill

Oppdatering: 19. sep. 2020 @ 14.11

Version 1.0.32 - All credit goes to bookdude13. Thanks bud!
-Fixed bug in ThinkNode_Priority - TryIssueJobPackage
-Fixed bug in HediffSet - PartIsMissing
-Fixed bug in MapTemperature - MapTemperatureTick

Oppdatering: 18. sep. 2020 @ 8.39

Version 1.0.31
-Added performance optimization to GenTemperature - SeasonalShiftAmplitudeAt
-Fixed bug in Medicine - GetMedicineCountToFullyHeal
-Fixed bugs in ReservationManager