RimWorld
RimThreaded
Hiển thị 101-110 trong 162 mục
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Cập nhật: 9 Thg10, 2020 @ 10:17pm

Version 1.0.59
-Fixed bug in ThingGrid.ThingAt(Building_Door)
-Fixed bug in FloatMenuMakerMap.AddHumanlikeOrders
-Fixed bug in AttackTargetReservationManager.IsReservedBy
-Fixed bug in AttackTargetReservationManager.CanReserve
-Fixed bug in ReservationManager.FirstRespectedReserver
-Fixed bug in Verb.TryFindShootLineFromTo
-Fixed bug in PathGrid.CalculatedCostAt

Cập nhật: 9 Thg10, 2020 @ 6:15pm

Version 1.0.58
-Fixed bugs in AttackTargetFinder
-Fixed bug in SubSustainer
-Disabled vanilla game feature that forces game to switch to Normal speed during some events

Cập nhật: 9 Thg10, 2020 @ 9:23am

Version 1.0.57
-Fixed bugs in ShootLeanUtility
-Added mod compatibility for mods (like Giddy-Up) that call Graphics.Blit from worker threads

Cập nhật: 6 Thg10, 2020 @ 12:25pm

Version 1.0.56
-Fixed bug in LightningBoltMeshMaker.NewBoltMesh
-Fixed bugs in MeditiationFocusTypeAvailabilityCache
-Fixed bug in AmbientSoundManager.EnsureWorldAmbientSoundCreated

Cập nhật: 5 Thg10, 2020 @ 9:09pm

Version 1.0.55
-Fixed more sounds issues
-Fixed bug in JobQueue.AnyCanBeginNow
-Fixed bug in MapTemperature.MapTemperatureTick

Cập nhật: 5 Thg10, 2020 @ 6:17pm

Version 1.0.54
-Added mod compatibility for mods (like Giddy-Up) that call RenderTexture.GetTemporary from worker threads
-Fixed bug in SampleSustainer.TryMakeAndPlay

Cập nhật: 5 Thg10, 2020 @ 5:40pm

Version 1.0.53
-Fixed bug in SampleSustainer.TryMakeAndPlay
-Fixed bug in MapTemperature.MapTemperatureTick

Cập nhật: 5 Thg10, 2020 @ 2:41pm

Version 1.0.52
-Fixed many sound issues!
-Fixed bug in SituationalThoughtHandler.AppendSocialThoughts

Cập nhật: 5 Thg10, 2020 @ 12:51pm

Version 1.0.51
-Fixed bug in TickList.Register
-Fixed bug in TickList.Deregister
-Added function to exempt threads from timeout (helps long running methods like map generation)

Cập nhật: 4 Thg10, 2020 @ 10:16pm

Version 1.0.50
-Forced MapGenerator.GenerateMap to run on main thread only (hopefully helps z-level compatibility)
-Fixed bug with ReservationManager.IsReservedByAnyoneOf
-Removed a few messy hacks that I never should have used