RimWorld
RimThreaded
Mostrando 101-110 de 162 aportaciones
< 1 ... 9  10  11  12  13 ... 17 >
Actualización: 9 OCT 2020 a las 22:17

Version 1.0.59
-Fixed bug in ThingGrid.ThingAt(Building_Door)
-Fixed bug in FloatMenuMakerMap.AddHumanlikeOrders
-Fixed bug in AttackTargetReservationManager.IsReservedBy
-Fixed bug in AttackTargetReservationManager.CanReserve
-Fixed bug in ReservationManager.FirstRespectedReserver
-Fixed bug in Verb.TryFindShootLineFromTo
-Fixed bug in PathGrid.CalculatedCostAt

Actualización: 9 OCT 2020 a las 18:15

Version 1.0.58
-Fixed bugs in AttackTargetFinder
-Fixed bug in SubSustainer
-Disabled vanilla game feature that forces game to switch to Normal speed during some events

Actualización: 9 OCT 2020 a las 9:23

Version 1.0.57
-Fixed bugs in ShootLeanUtility
-Added mod compatibility for mods (like Giddy-Up) that call Graphics.Blit from worker threads

Actualización: 6 OCT 2020 a las 12:25

Version 1.0.56
-Fixed bug in LightningBoltMeshMaker.NewBoltMesh
-Fixed bugs in MeditiationFocusTypeAvailabilityCache
-Fixed bug in AmbientSoundManager.EnsureWorldAmbientSoundCreated

Actualización: 5 OCT 2020 a las 21:09

Version 1.0.55
-Fixed more sounds issues
-Fixed bug in JobQueue.AnyCanBeginNow
-Fixed bug in MapTemperature.MapTemperatureTick

Actualización: 5 OCT 2020 a las 18:17

Version 1.0.54
-Added mod compatibility for mods (like Giddy-Up) that call RenderTexture.GetTemporary from worker threads
-Fixed bug in SampleSustainer.TryMakeAndPlay

Actualización: 5 OCT 2020 a las 17:40

Version 1.0.53
-Fixed bug in SampleSustainer.TryMakeAndPlay
-Fixed bug in MapTemperature.MapTemperatureTick

Actualización: 5 OCT 2020 a las 14:41

Version 1.0.52
-Fixed many sound issues!
-Fixed bug in SituationalThoughtHandler.AppendSocialThoughts

Actualización: 5 OCT 2020 a las 12:51

Version 1.0.51
-Fixed bug in TickList.Register
-Fixed bug in TickList.Deregister
-Added function to exempt threads from timeout (helps long running methods like map generation)

Actualización: 4 OCT 2020 a las 22:16

Version 1.0.50
-Forced MapGenerator.GenerateMap to run on main thread only (hopefully helps z-level compatibility)
-Fixed bug with ReservationManager.IsReservedByAnyoneOf
-Removed a few messy hacks that I never should have used