Space Engineers

Space Engineers

BluePrint To Assembler
Mostrando 1-10 de 10 aportaciones
Actualización: 20 FEB 2022 a las 1:13

1.0.7
Added new Warfare2 blocks to the list.

Actualización: 17 NOV 2021 a las 7:22

1.0.6
Added new Heavy Industry blocks to the list.

Fixed long loading times when loading in script.
Fixed specific LCD custom data.

Actualización: 24 ABR 2021 a las 6:30

1.0.5
Added new warfare blocks to the list.

Added new argument reset.

Actualización: 29 NOV 2020 a las 10:42

1.0.4
If an exception may occur this will now be put in the programmable block CustomData.

So in the future if an exception occurs, the info can be send to me and I'll have a better idea where it went wrong.

Actualización: 28 NOV 2020 a las 4:58

1.0.3
Added new update WASTELAND blocks.

Fixed script crash deleting lcd parameter projector_name from customdata lcd.
If no projector_name is entered lcd will now show notification.
Now clears BTA customdata if lcd loses prefix.

Actualización: 21 NOV 2020 a las 10:23

Changes to how components are set - from full name to number.

Rotor top parts are now included in list.

Added ability to add custom components and custom blocks.

Actualización: 4 SEP 2020 a las 6:36

Fixed deprecated WriteToPublicScreen.
Fixed sending 0x components to assembler.
Fixed 'collection was modified' error sending to assembler with checkinventory.

Added argument run.

Actualización: 2 SEP 2020 a las 7:06

Actualización: 2 SEP 2020 a las 6:29

Actualización: 27 AGO 2020 a las 8:18