Space Engineers

Space Engineers

BluePrint To Assembler
45 Comments
RougeSable 1 Mar @ 3:13am 
Not working with automaton blocks or 2024 DLC
Bioses Saxony 30 Dec, 2024 @ 5:51am 
Hello and Thank you for this.

Please can you update ?
LeNi 19 Mar, 2024 @ 7:33am 
@MrFox I made a little explanation on how to add the new blocks

Couldn't fit it here so here is a pastebin: https://pastebin.com/Np5QbniZ

You can also add custom components, read the guide listed in this page

https://gtm.steamproxy.vip/workshop/filedetails/discussion/2211055171/3123785722646585120/
MrFox 25 Apr, 2023 @ 6:49pm 
plz update cant find new blocks and errors out
Ronin Planetary Industries 25 Apr, 2023 @ 8:42am 
There have been a lot of new blocks added to the base game and DLC since the last update of this script. Has the author abandoned it?
VoidSeeker 12 Apr, 2023 @ 11:21am 
@joseabg93 It adds components for me, but sometimes doesn't respect components that are already in the storage. Make sure that your assembler's name contains [BTA] tag.
VoidSeeker 12 Apr, 2023 @ 11:20am 
Would be nice to add multi-lcd blocks support. Like control stations, cockpits, helms...
joseabg93 12 Mar, 2023 @ 5:18pm 
hello, does this script still working? it says "components allready added" but not really
Eisenwolf 10 Jan, 2023 @ 12:25am 
can you add a simple "Start" argument? So all projectors and assembler wit the [BTA] tag will merge together and start produktion? so you don't neet the "[BTA] "insert name of projector";toassembler" tag?
Ozrat 21 Dec, 2022 @ 2:49pm 
@Archaeosis ... There appears to be another problem aside from the Components Added statement when they are not. In the PB read out it states "Error: Did not find Small Reinforced Conveyor Tube T". There is another error listed also concerning a reinforced conveyor tube not being 'found'.
Kvakkle 12 Sep, 2022 @ 4:59am 
It's not adding components to assembler.
It says:
Reading: Projector [BTA]
Armor type: light (i only have light armor blocks)
Components allready added... (but it's not)

And I don't have the componets in any inventory.
Archaeosis 1 Jul, 2022 @ 2:53pm 
Also the tag should be [BTA] (make sure the square brackets are there)
Archaeosis 1 Jul, 2022 @ 2:52pm 
@HEADWiG double check the projectors are switched on (PB won't recognise them if they aren't). Also make sure the small grid projector is connected to the same grid as the PB, even if it's via a subgrid (rotor/hinge with small head for instance) - if your small grid projector is just stuck on a landing gear that's attached to the main grid that the PB is on it won't be seen by the script
HEADWiG 1 Jul, 2022 @ 12:28pm 
The Programmable Block say Running and Projectors Found: 0...Projector (small) has the Tag
BTA. Heeeelp :D
Archaeosis 23 Jun, 2022 @ 8:39pm 
When sending projector components to tagged assemblers, it doesn't seem to check current inventory (setting is set to true in the script) - does it only check the inventory of the actual assemblers, and not connected cargo containers? (all my components get sorted into cargo containers after assembly so nothing stays in the inventory of the assemblers themselves)
Techfaith7 27 Apr, 2022 @ 6:32am 
yes BlueLone, Sorry for the long delay. The Custom data. It says exactly what Shinda_akuma03 said. Need help please
BusDroake  [author] 26 Feb, 2022 @ 12:23pm 
@techfaith7 is there an error in the custom data of the programmable block? If so plz send it so i can find out what exactly is going wrong.
Techfaith7 26 Feb, 2022 @ 10:54am 
I am also having trouble like the rest after the new DLC update this script is having issues. It's telling me the edit the script to complex.
BusDroake  [author] 5 Feb, 2022 @ 10:23am 
@SinisterMask
I haven't gotten to updating the script for the new dlc yet. I will loook into it.
Tx for the feedback.
SinisterMask 5 Feb, 2022 @ 6:52am 
I tried the script for the 1st time today so I'm not sure if i did something wrong or if it's related to the recent warfare2 update but the script doesn't seem to recognize some parts for me.
It displays erreors like :
"Error : Did no find Ejector
Error, : Did not find Light
..."
Some other scripts seems not to recognize some items since the last update, I think that they may have changed the items index or something like that.
BusDroake  [author] 17 Nov, 2021 @ 7:28am 
@jagodragon Means something probably went wrong. If the script was running, you can normally see a more detailed error message in the custom data of the programmable block.

@spiegel Apparently there was a bug so the option to add custom lcd didn't work. This is now fixed.

@Amour Changed something in code and now this shouldn't load that long.
jagodragon 8 Nov, 2021 @ 6:31am 
I've started getting an error with this script today... no idea why...

"Script execution terminated, script is too complex. Please edit and rebuild script."

has any one else had this issue and is there a fix?
RhumArangé 18 Sep, 2021 @ 9:54am 
really love ya bro
Mercury 23 Jul, 2021 @ 1:30am 
This doesn't give any directions about how to name the LCD and Projector. The Custom Data in the LCD doesn't give any direction at all - where the program block directions tell you to specifically look there for those directions. The LCD doesn't seem to work no matter how I add the name of my projector to it.
Âmøur 1 Jun, 2021 @ 3:48am 
Unsubscribing, now with a new udate, script makes even custom games crush.
Âmøur 27 Apr, 2021 @ 4:18am 
This happens when i load script into Programming Block and whole server freeze for a while but not when i am trying to run it.
Comparing to other similar scripts there is no such problem, they loads and run with out server lags but i prefer your script because of LCD clearance+font and LCD tags.
Also it would be nice to see an option No Bars on LCD.
BusDroake  [author] 27 Apr, 2021 @ 1:38am 
@Philmonger The default value in the custom data will say parts are sent. Have you changed the value to false? Then it will send the parts to assembler.

@Âmøur I'm sorry for that. Atm I don't know how to make this script better for server except changing the update times for the script. I'll try implementing a custom update time for next patch. Maybe with lesser runs of the script, the server may runner smoother.
Âmøur 31 Mar, 2021 @ 2:50pm 
it make server lag badly
Pillmonger 19 Mar, 2021 @ 9:16pm 
I have everything set up correctly and still not working
don't know why says my projector and assembler are connected and parts sent... New to scripts
KrazyIvanUS 13 Feb, 2021 @ 8:24am 
@BlueLone I figured it out. I have some Modded Blocks in my blueprints. I see that if there are ANY unknown blocks in the blueprint, the script will not work at all.
BusDroake  [author] 13 Feb, 2021 @ 2:46am 
Quick update for those who want to know :p
Currently i'm working on sending the parts to containers.
This is currently in test phase.

@KrazyIvanUS After this is done I will see what I can do.
KrazyIvanUS 8 Feb, 2021 @ 11:54pm 
I cannot figure out how to get this script to work. I've followed the instructions in the code as best I can. Could you do a youtube how-to video?
BusDroake  [author] 22 Jan, 2021 @ 8:30am 
@_mig_ This could be possible. I will look into it.
_mig_ 22 Jan, 2021 @ 6:45am 
Hello! Is it possible to add the movement of the created parts to the desired container?
BusDroake  [author] 29 Nov, 2020 @ 10:50am 
@xamine J'ai modifié le script. Les données d'exception sont désormais placées dans les CustomData du ProgrammableBlock. Si nécessaire, vous pouvez m'ajouter en tant qu'ami pour envoyer les informations afin que j'aie plus d'informations sur le problème.
(PS google translate :p)
xamine 29 Nov, 2020 @ 8:59am 
J'ai un soucis, le script est trop complexe il s'arrete, je doit modifier et recompiler, est-ce normal?
BusDroake  [author] 16 Nov, 2020 @ 10:47pm 
@Mortus Eclipse I will look into it :) tx for the feedback
Mortus Eclipse 15 Nov, 2020 @ 7:13am 
Otherwise a great script.
Mortus Eclipse 15 Nov, 2020 @ 7:12am 
@BlueLone Yes the blueprint in question has just the Rotor Part without the actual Rotor attached.
BusDroake  [author] 15 Nov, 2020 @ 4:17am 
@Mortus Eclipse I made it so the rotor part components should be included in rotor block if u know what i mean so unless the blueprint contains a rotor part with no rotor attached it should be counted as well
Mortus Eclipse 14 Nov, 2020 @ 12:10pm 
One issue I sorts of had was that the script does not recognise the Rotor Part.
Plants2 10 Sep, 2020 @ 8:41am 
Engineer, you are handsome!
commie._.tears 9 Sep, 2020 @ 3:25pm 
yes
BusDroake  [author] 2 Sep, 2020 @ 4:40am 
Ok tx @JesusInDaStreetsSatanInDaSheets for the info i will look into it
JesusInDaStreetsSatanInDaSheets 1 Sep, 2020 @ 5:58pm 
Didnt work for me. When I checked the code, got a bunch of errors. ie:
Program(562,383): Warning: 'IMyTextPanel.WritePublic Text(string,bool)' is obsolete: 'LCD public text is deprecated'

There were more of those for the LCD