Sid Meier's Civilization V

Sid Meier's Civilization V

RetroA's Building Pack and Tweaks
Showing 1-5 of 5 entries
Update: 27 Feb, 2023 @ 12:19pm

CHANGES
- Stone Works gets its default 1 happiness back (too valuable in the early game) but provides +1 Culture instead of its base +1 Production. Can now also be built in Cities on Plains - never made 100% sense why this is restriction, particularly as it already has location requirements.
- Windmills now provide +2 Food but loses it's base +2 Prodcution - more in line with Windmill functions and gives it a stronger reason to build for growth rather than raw production.

Update: 17 May, 2022 @ 7:28pm

CHANGES
- Nuclear, Solar and Hydro Plants - have been reverted back to default Civ 5 properties - this is because these buildings have been overhauled as part of my new Power Resource mod
- Granary - has been reverted back to default Civ 5 properties. Cattle and Sheep already benefit from Stables so having them benefit from Granaries as well felt too strong.

Update: 21 Jul, 2021 @ 6:01am

CHANGES:
- Increased the default city air unit capacity from 0 to 1 - forgot at the time that missiles are air units and it didn't feel fair that you had to have an Aerodrome to build them too. Also recently added a pre-Flight air unit in another mod so wanted to be able to build that too! ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1796091634 )
- Civilopedia text changes.
- Recoded promotion names to prevent potential mod conflicts.

Update: 18 Aug, 2020 @ 7:49pm

Update: 18 Aug, 2020 @ 7:21pm