Sid Meier's Civilization V

Sid Meier's Civilization V

RetroA's Building Pack and Tweaks
5개 중 1~5개 표시 중
업데이트: 2023년 2월 27일 오후 12시 19분

CHANGES
- Stone Works gets its default 1 happiness back (too valuable in the early game) but provides +1 Culture instead of its base +1 Production. Can now also be built in Cities on Plains - never made 100% sense why this is restriction, particularly as it already has location requirements.
- Windmills now provide +2 Food but loses it's base +2 Prodcution - more in line with Windmill functions and gives it a stronger reason to build for growth rather than raw production.

업데이트: 2022년 5월 17일 오후 7시 28분

CHANGES
- Nuclear, Solar and Hydro Plants - have been reverted back to default Civ 5 properties - this is because these buildings have been overhauled as part of my new Power Resource mod
- Granary - has been reverted back to default Civ 5 properties. Cattle and Sheep already benefit from Stables so having them benefit from Granaries as well felt too strong.

업데이트: 2021년 7월 21일 오전 6시 01분

CHANGES:
- Increased the default city air unit capacity from 0 to 1 - forgot at the time that missiles are air units and it didn't feel fair that you had to have an Aerodrome to build them too. Also recently added a pre-Flight air unit in another mod so wanted to be able to build that too! ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1796091634 )
- Civilopedia text changes.
- Recoded promotion names to prevent potential mod conflicts.

업데이트: 2020년 8월 18일 오후 7시 49분

업데이트: 2020년 8월 18일 오후 7시 21분