Sid Meier's Civilization V

Sid Meier's Civilization V

RetroA's Building Pack and Tweaks
Ergebnisse 1–5 von 5
Update: 27. Feb. 2023 um 12:19

CHANGES
- Stone Works gets its default 1 happiness back (too valuable in the early game) but provides +1 Culture instead of its base +1 Production. Can now also be built in Cities on Plains - never made 100% sense why this is restriction, particularly as it already has location requirements.
- Windmills now provide +2 Food but loses it's base +2 Prodcution - more in line with Windmill functions and gives it a stronger reason to build for growth rather than raw production.

Update: 17. Mai 2022 um 19:28

CHANGES
- Nuclear, Solar and Hydro Plants - have been reverted back to default Civ 5 properties - this is because these buildings have been overhauled as part of my new Power Resource mod
- Granary - has been reverted back to default Civ 5 properties. Cattle and Sheep already benefit from Stables so having them benefit from Granaries as well felt too strong.

Update: 21. Jul. 2021 um 6:01

CHANGES:
- Increased the default city air unit capacity from 0 to 1 - forgot at the time that missiles are air units and it didn't feel fair that you had to have an Aerodrome to build them too. Also recently added a pre-Flight air unit in another mod so wanted to be able to build that too! ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1796091634 )
- Civilopedia text changes.
- Recoded promotion names to prevent potential mod conflicts.

Update: 18. Aug. 2020 um 19:49

Update: 18. Aug. 2020 um 19:21