Space Engineers
Water Mod
กำลังแสดง 31-40 จาก 162 รายการ
< 1  2  3  4  5  6 ... 17 >
อัปเดต: 26 ธ.ค. 2022 @ 3: 10pm

อัปเดต: 12 ธ.ค. 2022 @ 2: 02pm

Version 3.12
* Added `MinFogDensity`, `FogDensityDepth`, `FogDensityDepthScalar`, and `InitialSunIntensity` to material definition
* Xbox Edition is now Console Edition
* Fixed Console Edition render being based at characters foot instead of head
* Fixed tide render being offset
* Added server-side command validation
* Added commands `/whelp` `/wcommands` `/wcommandlist` `/wversion` `/wbuoyancy` `/wrradius` `/wrelativeradius` `/wcurrentspeed` `/wcurrentscale` `/wtideheight` `/wtidespeed` `/wpdrag` `/wmaterials` `/wmateriallist` `/wmaterial` `/wsettings` `/wcrush` `/wrate` to Console Edition
* Improved cross-play functionality with Console Edition
* Fixed "Too many args" exceptions being one too high
* Fixed "Not enough args" exceptions being one too high
* Fixed Console Edition render entity sometimes being killed by trash collector
* Improved `/whelp` command parsing
* Commands now filter empty arguments
* Console Edition command responses are no longer sent to every player

อัปเดต: 13 พ.ย. 2022 @ 2: 47pm

Version 3.11
* `/wrradius` no longer requires water to work
* Center of buoyancy render now extends across the extents of the ship
* Improved visibility of Center of buoyancy lines

อัปเดต: 9 ต.ค. 2022 @ 8: 07am

อัปเดต: 5 ต.ค. 2022 @ 6: 22pm

A backup config file will be loaded in the case none are found

อัปเดต: 28 ก.ย. 2022 @ 10: 43am

When an exception occurs, grids will no longer clang.

อัปเดต: 28 ก.ย. 2022 @ 10: 26am

Revert angular drag changes

อัปเดต: 24 ก.ย. 2022 @ 8: 43am

อัปเดต: 20 ก.ย. 2022 @ 6: 13pm

อัปเดต: 20 ก.ย. 2022 @ 4: 44pm

* API Fixes
* Fixes