Arma 3
VcomAI Development Build
กำลังแสดง 11-20 จาก 23 รายการ
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อัปเดต: 21 มี.ค. 2021 @ 3: 55pm

Vcom Changes

New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

อัปเดต: 16 ส.ค. 2020 @ 9: 15am

-MINES!!!!!!!!

อัปเดต: 16 ส.ค. 2020 @ 9: 11am

------MINEESSSSSSSSSSSSSSSSSSSSSS

อัปเดต: 16 ส.ค. 2020 @ 8: 51am

Stupid mines!

อัปเดต: 16 ส.ค. 2020 @ 1: 55am

อัปเดต: 16 ส.ค. 2020 @ 1: 51am

-Fixed reverse for mine chance

-Attempt fix at AI getting "stuck"

อัปเดต: 8 ส.ค. 2020 @ 9: 01pm

-Attempt at fixing stuck AI

อัปเดต: 8 ส.ค. 2020 @ 11: 11am

-AI will clear buildings that are garrisoned.

-Cleared up CBA text for suppressed weapon fire

อัปเดต: 7 ส.ค. 2020 @ 10: 59pm

อัปเดต: 7 ส.ค. 2020 @ 8: 33pm

-AI squads will switch to AWARE move when no enemy is spotted for 5 seconds. This will make AI more responsive to moving up and only entering COMBAT mode when actually engaging enemies.

-Added in a new parameter that can be changed for AI hearing of suppressed weapons. Default is 200 M (Unsupressed is 1200 by default)

-Fixed bug for AI ragdoll's