Arma 3
VcomAI Development Build
Viser 11–20 av 23 bidrag
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Oppdatering: 21. mars 2021 @ 15.55

Vcom Changes

New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Oppdatering: 16. aug. 2020 @ 9.15

-MINES!!!!!!!!

Oppdatering: 16. aug. 2020 @ 9.11

------MINEESSSSSSSSSSSSSSSSSSSSSS

Oppdatering: 16. aug. 2020 @ 8.51

Stupid mines!

Oppdatering: 16. aug. 2020 @ 1.55

Oppdatering: 16. aug. 2020 @ 1.51

-Fixed reverse for mine chance

-Attempt fix at AI getting "stuck"

Oppdatering: 8. aug. 2020 @ 21.01

-Attempt at fixing stuck AI

Oppdatering: 8. aug. 2020 @ 11.11

-AI will clear buildings that are garrisoned.

-Cleared up CBA text for suppressed weapon fire

Oppdatering: 7. aug. 2020 @ 22.59

Oppdatering: 7. aug. 2020 @ 20.33

-AI squads will switch to AWARE move when no enemy is spotted for 5 seconds. This will make AI more responsive to moving up and only entering COMBAT mode when actually engaging enemies.

-Added in a new parameter that can be changed for AI hearing of suppressed weapons. Default is 200 M (Unsupressed is 1200 by default)

-Fixed bug for AI ragdoll's