Arma 3
VcomAI Development Build
Mostrando 11-20 de 23 aportaciones
< 1  2  3 >
Actualización: 21 MAR 2021 a las 3:55 p. m.

Vcom Changes

New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Actualización: 16 AGO 2020 a las 9:15 a. m.

-MINES!!!!!!!!

Actualización: 16 AGO 2020 a las 9:11 a. m.

------MINEESSSSSSSSSSSSSSSSSSSSSS

Actualización: 16 AGO 2020 a las 8:51 a. m.

Stupid mines!

Actualización: 16 AGO 2020 a las 1:55 a. m.

Actualización: 16 AGO 2020 a las 1:51 a. m.

-Fixed reverse for mine chance

-Attempt fix at AI getting "stuck"

Actualización: 8 AGO 2020 a las 9:01 p. m.

-Attempt at fixing stuck AI

Actualización: 8 AGO 2020 a las 11:11 a. m.

-AI will clear buildings that are garrisoned.

-Cleared up CBA text for suppressed weapon fire

Actualización: 7 AGO 2020 a las 10:59 p. m.

Actualización: 7 AGO 2020 a las 8:33 p. m.

-AI squads will switch to AWARE move when no enemy is spotted for 5 seconds. This will make AI more responsive to moving up and only entering COMBAT mode when actually engaging enemies.

-Added in a new parameter that can be changed for AI hearing of suppressed weapons. Default is 200 M (Unsupressed is 1200 by default)

-Fixed bug for AI ragdoll's