Arma 3
VcomAI Development Build
Visar 11–20 av 23 poster
< 1  2  3 >
Uppdatering: 21 mar, 2021 @ 15:55

Vcom Changes

New: Parameter for smoke throw cool down.
New: Parameter for grenade throw cool down.
New: Parameter to disable AI radio protocol (Disabling AI protocol makes them respond faster to commands). This is not enabled by default.
New: Parameter to disable AI using static weapons
New: AI units will check if they are Zeus controlled before throwing grenades. (This will only work if the unit is local to the zeus).

Fix: Replaced 'servertime' commands with 'time' command. This will help Vcom work in SP environments
Fix: AI no longer throw as much smoke! Each AI squad will have a % chance to attempt throwing smoke, and then each AI within the group will have a % chance to throw smoke.
Fix: Vcom AI will no longer force YELLOW combat mode
Fix: Attempted fix of CBA settings not loading when using over 9000 mods

Uppdatering: 16 aug, 2020 @ 9:15

-MINES!!!!!!!!

Uppdatering: 16 aug, 2020 @ 9:11

------MINEESSSSSSSSSSSSSSSSSSSSSS

Uppdatering: 16 aug, 2020 @ 8:51

Stupid mines!

Uppdatering: 16 aug, 2020 @ 1:55

Uppdatering: 16 aug, 2020 @ 1:51

-Fixed reverse for mine chance

-Attempt fix at AI getting "stuck"

Uppdatering: 8 aug, 2020 @ 21:01

-Attempt at fixing stuck AI

Uppdatering: 8 aug, 2020 @ 11:11

-AI will clear buildings that are garrisoned.

-Cleared up CBA text for suppressed weapon fire

Uppdatering: 7 aug, 2020 @ 22:59

Uppdatering: 7 aug, 2020 @ 20:33

-AI squads will switch to AWARE move when no enemy is spotted for 5 seconds. This will make AI more responsive to moving up and only entering COMBAT mode when actually engaging enemies.

-Added in a new parameter that can be changed for AI hearing of suppressed weapons. Default is 200 M (Unsupressed is 1200 by default)

-Fixed bug for AI ragdoll's