XCOM 2
[WOTC] Expanded ROBOTICS Repair Facility
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Update: 18 Jul, 2023 @ 11:58pm

v3.8.1

UPDATE: Expanded some of the console functions to help aid Tedster track down his LWotC Shiv-Repair-Healing issues....

No significant code alterations

Update: 15 Jul, 2023 @ 12:37am

v3.8

UPDATE: Added some console commands to aid in debugging the repair slots;
RustyFix_ERRF_CheckSparkHealProjects:
- this should tell you the status of any robotic repair projects

RustyFix_ERRF_EmptyAllSlots:
- this can be used to force the repair slots to empty out (auto-fill might fill them up again though when you exit engineering!)

RustyFix_ERRF_SetSelectedUnitActive
- this can be used on a unit in the armoury to force their status to "eStatus_Active" .. this is the status that is normally handled by moving something out of a slot, however this can go wrong sometimes and something can be in a bugged state (healing/training/onmission) when they are not .. use this with EXTREME care !!

Update: 12 Jul, 2023 @ 10:48pm

v3.7

UPDATE: Includes a check for units being on LWotC Infiltration/Havens.
Also made sure to correctly set eStatus_Healing and eStatus_Active for units moving into/out of the repair bay slots

Update: 12 Jul, 2023 @ 2:59pm

v3.6

BUGFIX: Caught a few places where the new SparkStaffSlot0 should have been added/updated but got missed -- I apologise if this has been causing issues!

Update: 9 Apr, 2023 @ 5:18pm

v3.5

BUGFIX: Trying to resolve an issue witnessed in AKA Illogical's Twitch streams where SPARKS in LWotC are healing at a ridiculously fast rate. This version adds some extra logging statements and things so we can try and resolve the issue. Part of the fix is to fully remove the default SparkStaffSlot. All slots in engineering are now custom to this mod, and are postfixed with a number. The two initial slots are now SparkStaffSlot0 and each additional slot is incremented by one for the unlocks.

LOCALISATION: Korean translation provided by Kei, thankyou!

Update: 30 Jan, 2022 @ 8:22am

v3.4

BUGIX: Fixes a compatibility issue with a recent Covert Infiltration update.
SPARKs should once again not heal unless they are slotted in for repairs and should auto-slot for repairs if there is a free staff slot in engineering for them.

Many thanks to TeslaRage and Xymanek for help identifying and fixing the issue

Update: 27 Jan, 2022 @ 5:59pm

v3.3

UPDATE: Fixed interactions with MW/MOF/Custom Spark Classes Build SPARK projects.

Fixed interactions with Build SPARK projects and unlocking slots.

Fixed interactions for Custom SPARK Classes with Repair Slots.

New localisations for some projects and new resource methods for SPARK Datacores if MW/MOF are also enabled.

Removed 2.9's SPARK Custom Classes ClassData compatibility. This mod no longer works with either of the old versions
SPARK Custom Class Support by -bg-
That mod has issue's in WOTC with wounded SPARKs being unable to change equipment on the Squad Select Screen, it always reset to the default class loadout.

SPARK Custom Class Support by Zevvion
That mod has issue's in WOTC with being unable to purchase higher tier SPARK equipment, and outdated code for post-selection loadouts.

PLEASE update to the new version by me:
WOTC Custom SPARK Classes Redux

Update: 20 Jan, 2022 @ 8:51pm

v3.2

UPDATE: Changes how the SPARK repair times work. There is now a bonus to the repair time for the number of unlocked repair slots. The base rate can be adjusted in the XComGameData.ini which also explains the new math.

The default setup is to be slightly faster than unmodded but still fair.
On testing I had a SPARK at 3 of 11 health and it needed 14 Days.
With a full 6 repair slots unlocked this time was reduced to 6 Days.

This update should work in existing campaigns
( SPARKs may need to be removed and reslotted for the time adjusted to take effect )

Update: 19 Dec, 2021 @ 5:17am

v3.1

BUGFIX: Fixed a config typo with the 2.9 compatibility class data. Many thanks to BowChikaBowWow for catching my error :)

Update: 18 Dec, 2021 @ 10:20pm

v3.0

BUGFIX: Fixes some issue's with 2.9's SPARK Custom Class Support listener and the Promotion UI Button.
Many thanks to TeslaRage for coming up with the solution.