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It's obviously been many many months since I worked on this mod, but iirc I did test everything was working, including for the optional extras like SHIVs.
I'm sorry I can't be of any more help :(
Works now, cheers
I did manage to fix it tho to get my spark repaired by just sending it into combat on a lost only mission and after that it started the repairs.
WOTC_MoreEngineeringRepairSlots
Using all the mods from the "ChristopherOdd XCOM 2 2022 Campaign Mod List Season 7"
Seems to work for a bunch of other people though. Way too much stuff going on for me to try and debug so I guess it's more just to let you know
Error detected attempting load of package:
WOTC_MoreEngineeringRepairSlots
Can anyone help me with that?
give it another 5-15mins
The item/weapon production gets halted and the extra spark slots obstruct the workslots in Engineering.
Log file: https://www.mediafire.com/file/z3lellohizj1r9e/Launch.log/file
I've been playing so long with robots without any repair bay that's embarrassing lol . So glad to finally having a chance to bring the big guns to the field
((I'll point out it has been a looonggg time since I played unmodded))
With this mod it should always be two initially, then 4 more by Proving Ground project.
So I did a new campaign without it, and it showed up! But just one though, is it supposed to be two, with or without this mod?
Provided you have not turned on the Shens Last Gift story mission you should have the Mechanized Warfare project the moment you build the Proving Ground iirc.
No one complained, so I guess no one noticed.. but still :)"
No need to add words. Wish software house were like this! Thanks man.
MW still does lots of other things ontop, not covered by this mod.
This mod just expands on what they had to add 4 'more' repair slots to engineering. Feel free to test it out for me ;) Testing lots of different mod setups is the hardest part of making/releasing a mod.