XCOM 2
[WOTC] Expanded ROBOTICS Repair Facility
54 Comments
Altar 19 Jul, 2023 @ 11:13am 
I had the same bug as IDW, and it is fixed with the last update. Thank you !
IDW 14 Jul, 2023 @ 7:08am 
i delete the mod and reinstall it,now it work again
RustyDios  [author] 6 Jul, 2023 @ 12:52pm 
Your SPARK is in a limbo state somehow. Try taking it out on a mission to force it to update
IDW 6 Jul, 2023 @ 12:41pm 
i can't see my fix time too,is shows '----',can't be repair
Stukov81-T.TV 26 Mar, 2023 @ 10:50am 
try not to get units killed that are in the repair slots :)
MaCC165 20 Mar, 2023 @ 7:15am 
allright, np, thx for the answers
RustyDios  [author] 20 Mar, 2023 @ 6:31am 
Then.. I'm sorry to say I have no idea, as I don't use SHIVs :( But they should be no different from Sparks in this context and if they are injured then they should auto-fill into the repair bay.

It's obviously been many many months since I worked on this mod, but iirc I did test everything was working, including for the optional extras like SHIVs.

I'm sorry I can't be of any more help :(
MaCC165 20 Mar, 2023 @ 5:44am 
they are, the one from alpha, character template is shiv_m1/m2, like in your ini and the shivs ini has it aswell(+ExtraSparkSoldierTemplatesForSlot="SHIV_M1")
RustyDios  [author] 20 Mar, 2023 @ 5:41am 
Not sure they are set up for it.. what mod are using to add Shivs ?
MaCC165 20 Mar, 2023 @ 5:25am 
so i disabled all mod and deleted config, expect expanded repairbay and still cant put shivs in a repairslot
MaCC165 19 Mar, 2023 @ 3:26pm 
is there a trick to get shivs to be repaired? Or does anyone knows a mod which conflicts?
Pikkel ★☆☆☆☆ 7 Apr, 2022 @ 2:47am 
RustyDios thank you for the reply, I had bought the full bundle but for whatever reason when I check settings > DLC shen's last gift was "unchecked" and not installed.

Works now, cheers
[7R] Ronny-Killer4 6 Apr, 2022 @ 7:56am 
RustyDios so for now i disabled the mod and i still had the Issue giving it no timer before repaired.
I did manage to fix it tho to get my spark repaired by just sending it into combat on a lost only mission and after that it started the repairs.
RustyDios  [author] 6 Apr, 2022 @ 4:23am 
That error message normally comes up when you are missing something the mod requires, like a required mod or DLC. This mod should only require Shens Last Gift and the Community Highlander... and is still working fine on my end, so the issue must be something off in your setup. Sorry, I can't help troubleshoot more than that.
Pikkel ★☆☆☆☆ 6 Apr, 2022 @ 12:49am 
Same problem as Nish below: Error detected attempting load of package:
WOTC_MoreEngineeringRepairSlots

Using all the mods from the "ChristopherOdd XCOM 2 2022 Campaign Mod List Season 7"

Seems to work for a bunch of other people though. Way too much stuff going on for me to try and debug so I guess it's more just to let you know
Nish 4 Apr, 2022 @ 2:35pm 
Can't get it to work. When I start the game for the first time after deleting config files, it launches, but the second time I always get message:

Error detected attempting load of package:
WOTC_MoreEngineeringRepairSlots

Can anyone help me with that?
[7R] Ronny-Killer4 4 Apr, 2022 @ 12:14pm 
I also currently have 1 Spark. from shens last gift mission
[7R] Ronny-Killer4 4 Apr, 2022 @ 12:10pm 
Rusty i didn't use any other spark mod in my current run. just your mod so i'm not sure where the issue can come from
RustyDios  [author] 4 Apr, 2022 @ 10:51am 
Try swapping a new spark into that bay .. bit of a weird bug, what other SPARK mods are you using? I'll see if I can replicate it and found out what is going on
[7R] Ronny-Killer4 4 Apr, 2022 @ 9:32am 
So i'm using this mod and for some reason my first spark is in the repai bay but its timer ain't showing even 2 months in game past. and its just not repairing neither can i remove the spark from the bay cuze it just keeps it in there. Any way to fix?
RustyDios  [author] 27 Jan, 2022 @ 6:35pm 
it's not uploaded yet.. lol
give it another 5-15mins
Lovecraft 27 Jan, 2022 @ 6:31pm 
can't access your custom sparks redux. its flagged as malicious
Rossocuore 21 Jan, 2022 @ 1:45am 
I just saw the latest release note. Great work! A much needed mod to the game mechanic, and I agree it is fair. Regards!
RustyDios  [author] 6 Jan, 2022 @ 11:57am 
Thanks for the report! I'll add it to the description. Looking at that mod I doubt there is a way to make it compatible, also.. looks like that mod might conflict with the Shens Last Gift DLC too... as it does what I didn't want to .. it mod class overrides engineering !! :scream: !!
miku567 6 Jan, 2022 @ 4:35am 
This mod seems to conflict with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1138358026
The item/weapon production gets halted and the extra spark slots obstruct the workslots in Engineering.
Log file: https://www.mediafire.com/file/z3lellohizj1r9e/Launch.log/file
Haite 20 Dec, 2021 @ 9:33am 
Oh, that must be it. I'm just using the perks of MW to use with multiple classes for spark. So it must be correct now, FINALLY
I've been playing so long with robots without any repair bay that's embarrassing lol . So glad to finally having a chance to bring the big guns to the field
RustyDios  [author] 20 Dec, 2021 @ 3:35am 
Without the mod I think it was one slot... two if you are using the Mechatronic Warfare mod...
((I'll point out it has been a looonggg time since I played unmodded))

With this mod it should always be two initially, then 4 more by Proving Ground project.
Haite 20 Dec, 2021 @ 12:47am 
@RustyDios Thank you so much for the info! I was getting desperate! Knowing it should have been available from the start, I finally realised that the issue was because I had "integrated DLC" option on a new campaign. I didn't know what that meant, thus the missing repair slot.
So I did a new campaign without it, and it showed up! But just one though, is it supposed to be two, with or without this mod?
RustyDios  [author] 20 Dec, 2021 @ 12:10am 
Engineering should have 2 slots from the start of the game.

Provided you have not turned on the Shens Last Gift story mission you should have the Mechanized Warfare project the moment you build the Proving Ground iirc.
Haite 19 Dec, 2021 @ 11:12pm 
Hi, noob here, I haven't got sparks on vanilla, so I'm unsure if everything is working correctly. So, when do I get the Mechanized Warfare Project ? For now, I can build robotic units, but I can't repair them... There is not a single slot on the engineer bay for me. Help?
Rossocuore 1 Dec, 2021 @ 10:13am 
"BUGFIX: Fixed a minor typo in one small script, that led me into fixing a few more...
No one complained, so I guess no one noticed.. but still :)"

No need to add words. Wish software house were like this! Thanks man.
=[NK]= Col. Jack O'Neil 6 Nov, 2021 @ 3:16pm 
Thank you
RustyDios  [author] 6 Nov, 2021 @ 10:13am 
This only adds/expands one aspect of MW.. the slots in the repair bay, and mechanics dealing with healing/repairs related to those slots, including wounded Sparks and CovertActions...

MW still does lots of other things ontop, not covered by this mod.
=[NK]= Col. Jack O'Neil 6 Nov, 2021 @ 3:52am 
Is there any benefit to still having MW installed. I'm guessing from what you've written as you've borrowed the code, this simply adds, but when cloista says it's compatible, I'm just wondering why still use MW if it isn't needed?
RustyDios  [author] 24 Oct, 2021 @ 5:44am 
It would be possible to add that feature into this mod, but I feel it is already handled very well by either of those other two mods ... and is outside the scope of this mod (which has already experienced 'feature creep' past the design intention)
ocedius 23 Oct, 2021 @ 5:55pm 
Is it possible to include Spark cores in the mod too without using mechatronic or MoF?
MightNight 1 Oct, 2021 @ 3:36am 
@RustyDios No worries at all! Thank you for all your wonderful mods!
RustyDios  [author] 1 Oct, 2021 @ 2:57am 
Sorry :( As I said, the RW series don't really play nice with other mods. As per this example.
MightNight 1 Oct, 2021 @ 2:21am 
@RustyDios Tried it and it didn't work. The feature is there, but I can't slot any engineers due to the UI conflict in the Engineering bay.
RustyDios  [author] 1 Oct, 2021 @ 2:12am 
Possibly, feel free to test them together. The RW series of mods do a lot of intrusive MCO's for stuff they don't always need to (using a CHL hook or UISL would have been better), they are a compatibility nightmare in my experience. But this might work with that one.
awesomeking6 6 Sep, 2021 @ 7:05am 
I can't find the mod in my mods list. Does it have the same name?
MrShadow 15 Jul, 2021 @ 5:56pm 
nice
RustyDios  [author] 22 Feb, 2021 @ 1:45pm 
It's been awhile since I did any work on this mod, but iirc it updates the original slots and then adds projects to unlock the rest... as per the config
Knight of NSFW 22 Feb, 2021 @ 1:41pm 
Do these changes apply to the two original SPARK slots, or only to those unlocked via the PG projects?
EvilPolygons 14 Jul, 2020 @ 7:56pm 
Nice! :cozyspaceengineersc: Not sure I want to try adding this mid-campaign, but I'm definitely using it in my next run.
NotSoLoneWolf 14 Jul, 2020 @ 7:16pm 
The Shen's Last Gift project to unlock SPARKs is called "Mechanized Warfare", not "Mechatronic Warfare". Might want to change the section where you list the requirements for the proving ground project :)
MrCloista 14 Jul, 2020 @ 6:25pm 
@flashstriker it's fully compatible with Mechatronic Warfare in my experience. It seems to override MW's setting of 1 extra bay with it's own setting from configs (default 4 extra).
Flashstriker 14 Jul, 2020 @ 3:05pm 
I can imagine! Will test it if I get the chance
RustyDios  [author] 14 Jul, 2020 @ 3:00pm 
@flashstriker I haven't actually tested it with Mechatronic Warfare tbh, I didn't see the need. But it might even work ?... as stated in the description the majority of the code behind this mod is from NotSoLoneWolf and RealtyMachina, two very good coders/modders, that generally think of 'future proofing' and compatibility of their code before it even has issues.

This mod just expands on what they had to add 4 'more' repair slots to engineering. Feel free to test it out for me ;) Testing lots of different mod setups is the hardest part of making/releasing a mod.