Arma 3
Legion Studios Core - Stable
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Opdatering: 17. sep. 2021 kl. 5:42

Hotfix v3
  • Updated vehicle weapon pbo
  • Updated LAAT/i wreck proxy

Opdatering: 16. sep. 2021 kl. 18:03

Hotfix v2
Added backwards mission compatibility for old laat

Opdatering: 15. sep. 2021 kl. 23:00

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Opdatering: 20. aug. 2021 kl. 7:55

Hotfix 2
Final potential fix for server log bloat due to undefined variable. If this fix is unsuccessful, will revert function back to previous form.

Opdatering: 18. aug. 2021 kl. 13:10

Hotfix 1
Potential fix for LAAT-series vehicles impulse script inhibiting dedicated server start-up, if pre-placed in 3den Editor.

Opdatering: 17. aug. 2021 kl. 6:17

Adding
  • Experimental LAAT/c Pilot Pickup script
  • Experimental Tracers (not yet implemented)
  • Zelosian Civilian faction + Green hit blood effects
  • New `ls_player` variable, based on 'ace_player' (in preparation for removing ACE dependency)
  • Gliderpack
  • Ponchos (5+ variants)

Changes
  • Update locations of ls_sounds
  • Updated LAAT/c UV's and gave new textures
  • remove keybind for active camo till scripting is in current build

Bugfixes
  • Fixed Jedi Commander Uniform hands texture (ViewPilot LoD)
  • Moved Alpha
  • class rangefinder down to fit P1 Helmets
  • Experimental Fix for P2 helmet fps drop
  • fix side-panel inheritance + OPTRE conflict for LAAT-series

Opdatering: 15. juni 2021 kl. 5:58

June 15th Post-update Hotfix/update
Synchronized the Test and Stable build pbos as some previous fixes did not make it over to the build last update.

Added
  • LAAT/c Ejection (+ Front turrets now work)
  • improve Insulated P2 Armor Weightpainting
  • LAAT/le Shadow
  • Potential fix for LAAT/i infantry gunner zoom.
  • fire geom to AST
  • Chadimus Maximus Helmet

Changes
  • buff BARC wheels
  • fix textures for LAAT/i
  • add new RPS-6 and fix ammo bug
  • Hide old RPS-6

Opdatering: 8. juni 2021 kl. 21:44

Added
  • New Poncho (un-textured)
  • Insulated Phase 2 Armor (GM)
  • Mandalorian Protector armor (w/ Super Commando Captain Texture)
  • New Keybind for toggling on/off Headlamps
  • LAAT/c (Placeholder Texture) [Will have compatibility code for 3AS vics in #config-chat for modders to use]
  • LAAT/le (Transport, Police Cruiser, Regular)
  • Armored Scout Tank (AA/anti-infantry)
  • LAAT/i Transport
  • Mirialan and Chiss Civ's to Zeus Interface
  • NVG version of headlamps
  • Test beam ammo and weaponry (scope = 1)
  • Non-textured head profile identity
  • Dev Armor textures (not implemented)
  • Super Commando variants of armor

Reverted
  • LS Impuslor to 1.0

Fixed
  • B1 Security Head not appearing
  • Jedi commander Texture bugs

Updated
  • LAAT/i MedEvac textures

Opdatering: 6. maj 2021 kl. 10:25

Opdatering: 6. maj 2021 kl. 10:17

HOTFIX
  • Fixed CIS forces showing up in Bluefor
  • BX "Clones" now show up in Zeus
  • Updated LS No NVG Overlay
  • Fixed Jedi Commander Robe Textures

Added
  • Jouneyman Jetpack
  • JT-12
  • P1 Rangefinder NVG
  • P1 Marshal Commander NVG
  • P1 Commander NVG