Arma 3
Legion Studios Core - Stable
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Päivitys: 17.9.2021 klo 5.42

Hotfix v3
  • Updated vehicle weapon pbo
  • Updated LAAT/i wreck proxy

Päivitys: 16.9.2021 klo 18.03

Hotfix v2
Added backwards mission compatibility for old laat

Päivitys: 15.9.2021 klo 23.00

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Päivitys: 20.8.2021 klo 7.55

Hotfix 2
Final potential fix for server log bloat due to undefined variable. If this fix is unsuccessful, will revert function back to previous form.

Päivitys: 18.8.2021 klo 13.10

Hotfix 1
Potential fix for LAAT-series vehicles impulse script inhibiting dedicated server start-up, if pre-placed in 3den Editor.

Päivitys: 17.8.2021 klo 6.17

Adding
  • Experimental LAAT/c Pilot Pickup script
  • Experimental Tracers (not yet implemented)
  • Zelosian Civilian faction + Green hit blood effects
  • New `ls_player` variable, based on 'ace_player' (in preparation for removing ACE dependency)
  • Gliderpack
  • Ponchos (5+ variants)

Changes
  • Update locations of ls_sounds
  • Updated LAAT/c UV's and gave new textures
  • remove keybind for active camo till scripting is in current build

Bugfixes
  • Fixed Jedi Commander Uniform hands texture (ViewPilot LoD)
  • Moved Alpha
  • class rangefinder down to fit P1 Helmets
  • Experimental Fix for P2 helmet fps drop
  • fix side-panel inheritance + OPTRE conflict for LAAT-series

Päivitys: 15.6.2021 klo 5.58

June 15th Post-update Hotfix/update
Synchronized the Test and Stable build pbos as some previous fixes did not make it over to the build last update.

Added
  • LAAT/c Ejection (+ Front turrets now work)
  • improve Insulated P2 Armor Weightpainting
  • LAAT/le Shadow
  • Potential fix for LAAT/i infantry gunner zoom.
  • fire geom to AST
  • Chadimus Maximus Helmet

Changes
  • buff BARC wheels
  • fix textures for LAAT/i
  • add new RPS-6 and fix ammo bug
  • Hide old RPS-6

Päivitys: 8.6.2021 klo 21.44

Added
  • New Poncho (un-textured)
  • Insulated Phase 2 Armor (GM)
  • Mandalorian Protector armor (w/ Super Commando Captain Texture)
  • New Keybind for toggling on/off Headlamps
  • LAAT/c (Placeholder Texture) [Will have compatibility code for 3AS vics in #config-chat for modders to use]
  • LAAT/le (Transport, Police Cruiser, Regular)
  • Armored Scout Tank (AA/anti-infantry)
  • LAAT/i Transport
  • Mirialan and Chiss Civ's to Zeus Interface
  • NVG version of headlamps
  • Test beam ammo and weaponry (scope = 1)
  • Non-textured head profile identity
  • Dev Armor textures (not implemented)
  • Super Commando variants of armor

Reverted
  • LS Impuslor to 1.0

Fixed
  • B1 Security Head not appearing
  • Jedi commander Texture bugs

Updated
  • LAAT/i MedEvac textures

Päivitys: 6.5.2021 klo 10.25

Päivitys: 6.5.2021 klo 10.17

HOTFIX
  • Fixed CIS forces showing up in Bluefor
  • BX "Clones" now show up in Zeus
  • Updated LS No NVG Overlay
  • Fixed Jedi Commander Robe Textures

Added
  • Jouneyman Jetpack
  • JT-12
  • P1 Rangefinder NVG
  • P1 Marshal Commander NVG
  • P1 Commander NVG