Arma 3
Legion Studios Core - Stable
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Opdatering: 7. mar. 2023 kl. 6:35

[Dev Logs]
Due to recent events in the community, we're beginning an internal audit of assets to ensure we don't have any ripped content.
Aside from that, we're just getting started on some exciting internal projects regarding assets for compositions!

March Update!

Bugfixes
  • `lsd_imp_clonePurgeHair`_head has incorrect displayname
  • Impulse framework keybinds manage variables on *all* vehicles
  • `ls_fnc_loadout_hideFaceHandler` doesn't save face properly

Changed
  • ACE_Fire has been integrated into `ls_ammo_flamethrower` ammo type when ACE is loaded by the client
  • Donation from Clock (Creator of JLTS) has replaced original detpack model `ls_explosive_detpack`, explosive pending rework for attachment
  • Updated `ls_optional_ace_explosives` pbo

Opdatering: 21. feb. 2023 kl. 5:07

February Update
Sorry for the radio silence for the last couple of months; we're still hard at work making sure our work is quality and we're not adding more bugs into the mix.

Removed
  • [REQUEST/FEEDBACK] It has come to our attention several LAAT/i nose arts were taken without the permission or shareable license of the original artists, they have been removed from the code and the textures deleted ("The Dauntless", "Aira", "Soka")

Changed
  • [REQUEST/FEEDBACK] Added hiddenSelections to `ls_carrybox_base`
  • [REQUEST/FEEDBACK]LS Impulse framework: Added 3 options for impulse hint ("LocalChat", "Hint", "Disabled"), added ability for aux mods to customize impulse start and stop sounds.

Added
  • "Favorites of the Force"; Valentines day gift to the community

Opdatering: 16. nov. 2022 kl. 4:29

November Update

Added
  • Compat for 3AS T-series in Biology_Check function (Community Request/Suggestion)

Fixed
  • Impulsor keybinds would play impulse and repulse sounds in vehicles without impulse when keybind hit

Opdatering: 12. okt. 2022 kl. 6:05

October Update!
Small update again this month, but more content on the way!~

Added
  • - Lance Captain (Clone backmounted lance proxy)
  • - Lance Commander (Jedi version)

Fixed
  • Added head shadow to clone undersuit uniform
  • Added Caltrops to Zeus
  • Added 104-K Speeder bike to Zeus

Opdatering: 13. sep. 2022 kl. 5:36

September Update
You all keep us honest and accountable. Thnx 😘

We're finally starting to release assets that began development earlier this year. Look forward to a steady content drip as we move forward.

Added
  • Hawkbat Steerable Insertion Parachute (Independent/Civ + GAR versions); 1:1 Alternative to vanilla Steerable parachute. Please provide feedback on how we can improve it or if you think anything needs changed.

Opdatering: 11. aug. 2022 kl. 5:54

August Update
We've started picking up development speed with our recent influx of new developers who are excited and ready to work!

Look forward to new content in the next 2-3 months as we finish up development on quite a few projects that had halted over the summer.

Changed
  • BARC speeder buffs; wheel armor 30 -> 300, ammo init speed 350 m/s -> 400 m/s

Fixed
  • Clone Armor insignia res lods (Thank you Sox!)
  • Cadet visor materials

Opdatering: 14. juli 2022 kl. 7:23

July Update!
Due to a majority of the active team taking the summer off, progress has been a lot slower than expected.

Legion-bot
Internally, we've been working on a Discord bot (tentatively called, Legion-bot) for the past month and a half and it should be ready to be brought to the public discord this coming weekend. It's intent is to help us organize bug-reports, feedback, and suggestions. It'll also feature a community maintained unit database to replace the old unit spreadsheet system(formerly maintained by Crimzonkat, Hat, Ben, and several others) and aid in helping community members finding a unit which fits them.

Added
  • Zygerrian Disguise (NVG)
  • The Pleased Nut and The Nutgotiator to Zeus

Fixed
  • The Nutgotiator [Unarmed] uniform not working
  • Akimbo framework alternating shots script
  • Clone Armor body glove direct pathing
  • Hide BX scout due to not being ready for use

Opdatering: 15. juni 2022 kl. 0:03

Emergency Hotfix
Fixed
  • Impulsor Keybinds not working

Opdatering: 14. juni 2022 kl. 5:03

June Hotfix

Changed
  • Unhid 'the Nutgotiator'
  • Unhid DC-17 sidearm 'Impulsor Rail' muzzle attachment

Bugs Fixed
  • Akimbo framework alternating fire not alternating
  • Vehicle Impulse framework keybinds now compatible with UAV's (even while piloting an already impulse-enabled vehicle)

Opdatering: 8. juni 2022 kl. 20:49

June Update
Lots of burnout throughout the team for the past 2 months, but we’re powering through it, just in time for the summer rush!

I'm actually getting pretty tired, so imma call it a night and update either tomorrow morning, or more likely, tomorrow evening.

This is a tentative changelog, which may have more added when I do a final review before the actual update.[/b]

Important details to know outside of changelogs
  • We’re working on a documentation website for all the additional scripting commands and utility functions Legion has provided for you, as well as documentation for making an aux mod off of Legion, classnames, helper classes, etc. for easy referencing

  • Within the next few days, we’ll be rolling out a public feedback and issue tracker on github as we’re trying to be more transparent on what we’re working on and so you can check and see what’s going on in real time. The plan is to hopefully eventually move suggestions, feedback and bug reports to this system.

  • We have received permission to share the Special Activities helmet(P1&P2) and Gunner shielding nvg spps. We’re in the process of creating the proper spp files.

  • Reforger research is going smoothly, however, don't hold your breath for a mod any time within the next 1-2 months. Our main focus will continue to be Arma 3 until Reforger becomes stable.


Scripting
  • Changed Impulsor script, attempt to make drone MP compatible

Added
  • ARCborne memefor helmet
  • Blackbeard memefor vest
  • The Nutgotiator (Contest Winner)
  • Hawkbat Steerable Parachute (Ep. III Airborne Trooper concept art parachute)
  • Airborne, ARC to final resting place in LSD_armor_bluefor pbo
  • Purge Trooper Electrostaff melee weapon (Webknights melee compat)

Bugs Fixed
  • LAATI ABPylon ExitPoint is not defined
  • LAAT/i ABPylon Cargo Exit is not uniform with rest of exit points
  • Akimbo weapons inherited from Legion Akimbo framework do not alternate fire (additional preparation for akimbo westar weapons)
  • Experimental Powerlance Geometry update for better collision detection
  • Gliderpack Experimental handling update