Arma 3
Legion Studios Core - Stable
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Update: 26 Aug @ 5:20am

# August Hotfix 2.2.2
**[Dev Logs]**
Minor hotfix for an error in PreInit breaking things, and updating some more class names to match our naming standard.

## == Legion Core ==
**__Scripts__**
> - Fix missing quotes in an isNil check, which caused errors

**__Equipment__**
> - Class name changes to match out naming scheme. Deprecated classes were not made due to these still being new assets.
> - ls_equipment_chestRig -> ls_glasses_chestRig
> - ls_equipment_chestRigPouch -> ls_glasses_chestRigPouch
> - ls_helmet_coif -> ls_glasses_coif
> - ls_equipment_shoulderPouch -> ls_glasses_shoulderPouch
> - ls_newRepublic_chestRig -> ls_newRepublicGlasses_chestRig
> - ls_newRepublic_chestRigPouch -> ls_newRepublicGlasses_chestRigPouch
> - ls_newRepublic_chestRig -> ls_newRepublicBackpack_chestRig
> - ls_newRepublic_chestRigPouch -> ls_newRepublicBackpack_chestRigPouch
> - ls_newRepublic_coif -> ls_newRepublicGlasses_coif

Update: 25 Aug @ 9:27pm

August Hotfix 2.2.1
[Dev Logs]
Minor hotfix for various issues. Added new tool which updates ls props in mission files! Check it out!
== Legion Core ==
Scripts
  • Optimized/update Active Camo script, Transfer backpack variables if backpack changed
  • Optimized/updated Viv loading script, load an objects parent if it exists instead of original object
  • Add setting to disable auto-vectoring by default
  • Add New Tool! Replace deprecated objects with their new versions, carries over your scripts and properties
Vehicles
  • Fix pilot camera errors for Z-95, Z-98, and Starsaber (RPT errors)
Weapons
  • Fix shotPos/ShotEnd memory points on launchers (RPT errors)
Equipment
  • Fix White goggles being labeled as orange
  • Fix phase 2 headlamps being wrongly named (left -> right)
  • Fix Shoulder Pouch missing icon
  • Fix model pathing for Chestrig and Chest Rig Pouches
  • Fix model pathing for flakjacket textures
  • Fix rvmat for Journeyman jet pack.
  • Change classnames to follow convention (ls_chestRig_base -> ls_backpack_chestRig, ls_chestRigPouch_base -> ls_backpack_chestRigPouch)
  • Add missing phase 1 headlamp variants
  • Add ISB Tactical Armor config
Uniforms
  • Fix Geo in Imperial_army uniforms (RPT error)
Misc
  • Fix bad path for b1 step noises
  • Add more deprecated face classes for legacy LS
  • Fix electrobinocular icon
  • Fix RscIngameUI error

Update: 18 Aug @ 9:28pm

August Update 2.2.0
[Dev Logs]
BIG UPDATE THIS MONTH! So big we hit the discord character limit!
We've fully imported all of Rogue's donations. Next month we'll be looking at expanding the Pathfinders and Spacers, as well as building out more organic Civilians/Mercs with all the new content we've added. Next update will also include the Clone Scout armor (Finally).

Congrats to <@809744687887810631> , <@660264932171841537>, <@339574573035028480> , <@404414642748653580>, <@113550962706165760> making their first contribution to the public build!
== Legion Core ==
Scripts
  • Added Reinsert Terminal
Vehicles
  • Fixed Z-98, Starsaber; can now be spawned in Zeus and use HUD color changer
  • Added missing 300rnd CM magazine
Weapons
  • Fixed RD-4 Tracer display
  • Added E-11 from Insurrection as temporary placeholder
  • Added (Wire Guided)
  • Added PLX, E-60 SACLOS missiles
Props
  • Fixed file path, hiddenSelections of Diamond-class Cruiser
  • Fixed Hallway Ramps hiddenselections
  • Fixed Hallway Roof Light model path
  • Fixed model.cfg for ls_prop_bottle, ls_beam_skeleton (RPT errors)
  • Fixed non-Bespin Tibanna Gas Refinery Spheres and Tanks to have correct textures
  • Fixed Hollow Acclamator floating glass error
Helmets
  • Updated base phase 2 helmet textures
  • Fixed Legacy Phase 1 Pilot nose clipping
  • Added [CQCM]: CQC Helmet, CQC Helmet (w/ Visor), CQC Mask, CQC Mask (Alt)
  • Added [CQCM]: New Republic Variants
  • Added Jockey: Jockey, Jockey (Alt), Jockey (Navy), Jockey (Navy, Alt)
  • Added M1: M1, M1 (light)
  • Added Reinforced Service Helmet: Base, w/ Coif
  • Added Service Helmet: Base, Brown, w/ Comlink, Brown w/ Comlink
  • Added Technician: Base, Brown, w/ Comlink, Brown w/ Comlink
Uniforms
  • Added Pathfinder Fatigues: Base, L. Brown, Navy, Navy Alt; all w/ both rolled and unrolled sleeves
  • Added Spacer Fatigues: Base, Alt, Brown, Brown Alt
  • Added New Republic Naval Uniform
Vests
  • Updated Mandalorian Protector vest to follow convention (ls_mandalorian_protectorMaleSlim_vest -> ls_mandalorianVest_protectorMaleSlim) w/ deprecated class
  • Added Flak Jacket: base, brown, open, w/ pouches, w/ pouches (alt), Brown w/ pouches, Brown w/ pouches (Alt)
  • Added Belt and Holster: base, maroon, brown
  • Added Spacer: Base, w/ Holster
  • Added New Republic Navel Armor: Base, Light, Medium, Heavy
  • Added Imperial Officer, Medic vests (ISB, Riot, Mudtrooper), damaged variants
Equipment
  • Updated Hawkbat Parachute location to fit better with armor.
  • Updated clone nvg classnames (w/ deprecated classes) (e.g., ls_clone_headlampPhase1_nvg -> ls_cloneNVG_phase1Headlamp, ls_nvg_clone_phase3Pilot_arc -> ls_cloneNVG_phase3Pilot_arc)
  • Fixed Long-range backpack; brought in-line with Legacy value
  • Fixed Mando Light Backpack model.cfg (rpt error)
  • Added Effect memory points to JT-12, CDV, Journeyman
  • Added Headlamps (Double, Left) nvg and facewear
  • Added Chest Rig, Chest Rig (w/ pouches) for Facewear and Backpack, w/ New Republic variants
  • Added Shoulder Pouches for Facewear and Backpack
  • Added Coif Facewear
  • Added Goggles (Base, Blue, Green, Orange, White) facewear
  • Added Honor Guard Visor NVGs
Units
  • Updated ls_gar_phase2_uniform (Legacy Clone Armor) Fire, shadow geos to be in line with modern armaman
  • Fixed B1 Grenadier, Heavy not using role macros
  • Added missing units (Phase 1: Commander, Captain, Lieutenant, Sergeant)
  • Added Imperial Army (Mudtroopers, Riot, ISB) with units (Marksman, shotgun, heavy, grenadier, squadleader, at, heavyAT, heavyAA, Medic, Officer)
  • Added Nimbus Commando (MG, Sniper, Demo, AT, Heavy AT, Heavy AA, Shotgun)
  • Added Standard Nimbus Commando Groups (Squad, Team, Weapons, AT, EOD, MG, Sentry, Sniper)
  • Added ORSF[Outland Regions Security Force] (Heavy, Light, Sniper, AT, Heavy AT, Heavy AA, Shotgun, RTO, Demo)
  • Added Standard ORSF Groups (Squad, Team, Weapons, AT, EOD, MG, Sentry, Sniper)
Identities
  • Added Generic names that follow convention for post-TCW soldiers
  • Added Generic names for Star Wars Civilians
Misc
  • Updated Mod Logo
  • Updated Camouflage Coefs, Strength, Flashlight mode for ACE_Arsenal for base display
  • Remove fire ammo type (unused)
  • Remove 'ls_test_unit' class (unused, debug)
  • Fixed placeable sound loops, they work now (Active Camo, holoprojector)
  • Added 3den Extended Skill framework: Attribute Panel addition (double click units in 3den)
  • Added Delay for isSwitchingWeapon (Active Camo framework)
  • Added Mod Conflict Warning For (Legacy, ACE, ACE [No Medical], TFAR Beta) Compatibility Patches
  • Added Lighting settings for headlamps, added presets for p1, p2, engineer
  • Added Reinsert Terminal framework

Update: 7 Jul @ 8:41pm

July Hotfix 2.1.1

[Dev Logs]
Minor hotfix for various issues and shadow dropping new static ship prop. Don't forget to give feedback on it!~

== Legion Core ==

Props

  • Add CIS Diamond Class Cruiser (may revisit later for additional features per community feedback)

Helmets

  • Fix Imperial Army Helmet (Goggles up) issues

Uniforms

  • Fixed memory point issue with [New] Phase 2 Uniform

Units

  • Fixed Imperial Army units spawning under an empty faction

Update: 1 Jul @ 9:19pm

June Update 2.1.0
[Dev Logs]
Due to a series of events, @Rogue has donated "Rogue's One: A Star Wars mod" to Legion. We'll be adding more content like holograms and building out the factional units in the near future. As it currently stands, we've done our best to quickly implement the assets as they were in his mod.

We've continued to work on various bugfixes and new features now that we've got a solid workflow going, and will be looking forward to your feedback on our current direction.
== Legion Core ==
Scripts
  • Added Missing deprecated function for biology_check
Vehicles
  • Fixed Starsaber landing gear 'foot' not moving with the rest of the gear
Weapons
  • Fixed cursor to allow Z7 to show up properly in vanilla arsenal
Props
  • Add CIS Administrator class ship
Helmets
  • Fixed Phase 2 Pilot helmet scale and weighting
  • Added Imperial Army Helmet (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Helmet (Goggles down) (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Helmet (Goggles down w/ rebreather) (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Helmet (Goggles up) (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Helmet (Goggles up w/ rebreather) (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Kepi (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Kepi (Goggles) (Gray, Black, ISB, Mudtrooper)
Equipment
  • Added Imperial Army Vest (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Vest (w/holster) (Gray, Black ISB, Mudtrooper)
  • Added Imperial Army Vest (Light) (Gray, Black ISB, Mudtrooper)
  • Added Imperial Army Vest (Light w/ holster) (Gray, Black ISB, Mudtrooper)
  • Added Imperial Army Vest (Medium) (Gray, Black ISB, Mudtrooper)
  • Added Imperial Army Vest (Medium w/ holster) (Gray, Black ISB, Mudtrooper)
  • Added Imperial Chest Rig
  • Added Imperial Chest Rig + Pouches
  • Added Imperial Ear Piece
  • Added Imperial Satchel (+ backpack version)
  • Added Imperial Satchel (Others)
  • Added Imperial Shoulder Pouch (+ backpack version)
Units
  • Fixed B1 AA unit rpt errors
  • Added Imperial Army Trooper (Gray, Black, Mudtrooper)
  • Added Imperial Army Trooper (w/ Rolled Sleeves) (Gray, Black, Mudtrooper)
  • Added Imperial Army Trooper (Armored) (Gray, Black, ISB, Mudtrooper)
  • Added Imperial Army Trooper (Armored w/ Rolled Sleeves) (Gray, Black, ISB, Mudtrooper)
Misc
  • Fixed Ceiling Turret sound
  • Updated No NVG Overlay Optional

Update: 23 Jun @ 8:03pm

June Update 2.0.4
[Dev Logs]
This one is for the boys with the boomin' system. Top down AC, with the cooler system.
== Legion Core ==
Scripts
  • Fix not setting _loadPoint, meaning condition always returned false for viv
  • Fixed logic for filtering non AT-RT units, ground holders
Misc
  • Update config for WBK Droid classes to use new LS classes
  • Fix multi part structures not visually appearing after mission reload
  • Backpack material updates
    -# ~~Added Chopper to ban script /s ~~

Update: 17 Jun @ 9:07pm

Update: 17 Jun @ 8:59pm

June Update 2.0.3
[Dev Logs]
== Legion Core ==
Scripts
  • Added global setting for overcharge cooldown
  • Added emergency stop key bind to always activate repulsor
  • Added setting for rangefinder overlays
  • Increased default VIV load distance
Vehicles
  • Added viv compat for 3as UTAT, ATTE, Command Post, TX130's, RX-200, PX-10, AV-7, and more.
  • Re-add CIS Dropship
Weapons
  • Fixed HMP magazine
  • Add deprecated classes for WebKnight Droids
  • Added 1Rnd and 6Rnd RD-4 magazines
  • Fix Z-7 not making any sound when firing
Props
  • Add radar dishes for blufor/opfor/independent
Helmets
  • Fixed Legacy Airborne Helmet visor selections
  • Fixed Legacy Desert Helmet visor selections
Helmets
  • Fixed Legacy ARC Vest holo rvmat appearing on non holo arc vests
  • Fixed arcborne texture paths
  • Fixed rd-4 magwell
Equipment
  • Fixed P1 & P2 Command Visor hologram rvmat appearing on non holo versions of these items
Units
  • Add missing shotgun B1
  • Add deprecated classes for WebKnight Droids
  • Added missing magazines to B1's, Mandos, B2, BX
  • Fixed commando omega active camo config
  • Fix OOM Pilot uniform
Misc
  • Update droid genericNames
  • Remove addon from ls_deprecated that's included in LS Battlefields
  • Fixed texture path on new medic backpack
  • Fixed various model cfg errors
  • Inherit HitEffects in CfgAmmo classes
    -# ~~Updated banscript /s ~~

Update: 10 Jun @ 9:45pm

June Update 2.0.2
[Dev Logs]
Shits broken
== Legion Core ==
Scripts
  • Fixed repulse key not disabling repulse if it is already repulsing
  • Fixed animation keybinds overriding existing keybinds
vehicles
  • Fixed LAAT/I & LAAT/Airborne countermeasures
  • Fixed LAAT/c drifting to the right
Weapons
  • Added deprecated grenade classes
  • Fixed zh-73 weapon sound
  • Fixed names for magazines in generic UGL magazine
  • Moved Goose config to IMS compat (model is still in memes)
  • Added base rail classes for weapons & dc series
Props
  • Fixed Providence-Dreadnaught, and venator zeus ships
Helmets
  • Fixed P2 Pilot placement & rescale
Units
  • Added additional mags to Mandalorian predef backpacks
Misc
  • Added public key to build
    -# ~~Edited banscript /s ~~

Update: 9 Jun @ 10:00pm

June Update 2.0.1
[Dev Logs]
Fixin stuff, will update again tomorrow probably.
== Legion Core ==
Scripts
  • Fixed repulse key not disabling repulse if it is already repulsing
vehicles
  • Fixed Ace interaction compat for vehicles
  • Updated units inside vehicles to be non vanilla, still having issues with the starsaber and z98
Props
  • Fixed venator model path
Uniforms
  • Fixed Phase 2 Clone collision
Helmets
  • Fixed P2 Pilot placement & rescale
Units
  • Fixed various units spawning without magazines
    -# ~~Removed banscript /s ~~