Arma 3
Legion Studios Core - Stable
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Update: 5 Sep, 2023 @ 11:53pm

September Hotfix
Forgot to pack ls_vehicles_pylon

Update: 5 Sep, 2023 @ 11:28pm

September Update
[Dev Logs]
Many thanks to the community as we're continuing to fine tune the initial release of the Raptor! Please continue to send us feedback!

A big shout-out to the 91st MRC as they've donated a few assets to us for implementation, the first of which being the MRBC, and a few *special* autoturrets to liven up your hall-clearing experiences! We also thank all the modding groups and aux mods who have recently reached out to us to assist and collaborate in development. We can't thank you all enough!~

The MAF and a few other ancient assets are upcoming thanks to hard work behind the scenes!

Added
  • Added MRBC [91st Donation]
  • Ceiling Autoturret, Ceiling Turret (CQC) [Thanks 91st & @po1yg]

Bugfixes
  • LAAT/le mainGun inverted handling fixed

Changed
  • [Feedback] Buffed the AGT Raptors maxHorizontalSpeed: 1.2 -> 1.8

Update: 30 Aug, 2023 @ 7:40pm

August Update
Dev Logs
Again a bit bare this month, some projects are taking a bit longer than previously projected due to developer schedules and burnout.

We've finally completed the audit of assets in Legion Stable and as far as we know, no longer does it contain any ripped content from other sources. A couple casualties, however we've followed through in an effort to be transparent and make sure we are above reproach.

Bugfixes
  • Added temporary shadow to the BX as we begin development of actual shadow
  • Added `TaskMarker_1_pos` to the Raptor in an attempt to add more polish

Removed
  • JT-12 Jetpack and JT-12 Jetpack (Small) (`ls_greenfor_jt12_backpack` and `ls_greenfor_jt12Small_backpack`respectively) due to them being ripped from EABF2. The classes in question have been added to deprecated configs. We recommend switching to the JLTS JT-12 if you need an alternative.

Update: 11 Jul, 2023 @ 11:02pm

July Update
[Dev Logs]
While a bit bare this month, we've got a few treats upcoming; a couple new turrets, ELG-3A, viv framework update to include *all* vehicles dynamically so long as they have ViV enabled, and a few more

We do need more feedback about the Raptor for fine-tuning from both the Zeus and player perspectives before we add pylons, send clips and feedback to our discord!

Legion Core (Stable)
Bugfixes
  • Initial holomap optimizations
  • flipped the horizontal flag models the correct direction and replaced texture

Update: 20 Jun, 2023 @ 10:17pm

June Hotfix

Added
  • Horizontal faction flags [Community Feedback]

Bugfixes
  • Reuploaded `lsd_vehicles_cars` pbo to add Zeus patch
  • added a 'Raptor Pack' (Group of 4 Raptors) to the Zeus group interface (Default loadout)

Update: 13 Jun, 2023 @ 9:32pm

June Update
It's been an uneventful two months. Due developers having lack of time to continue with development, we've slowed to a crawl these past few weeks.

But! We're picking back up since some of our schedules have stabilized. We've released Phase 1 of the Raptor, Phase 2 will see him have pylons for light anti-Vic action!

Added
  • AGT 'Raptor' (TCW concept vic)

Changed
  • Reuploaded ls_statics_props pbo to ensure carrybox can be retextured

Update: 24 Apr, 2023 @ 8:00pm

[Dev Logs]
We're working on a lot of vanilla replacements in Battlefields. Prepare for more modular generic assets!~ Now that we have enough basic assets, we'll be slowly rolling out FOB and hasty comps. If ya'll think of any cool combos, be sure to publish them on the workshop!

The internal audit for ripped assets will continue and we'll keep you all appraised if we find any.

Update will be live in the next little bit, I just need to rest my eyes for smidge.

Added
  • - LS Plasma Mortar alternate model for CSW Launcher slot compat

Changed
  • - LAAT/le Exit position

Bugfixes
  • - BX-series lefhand binoc proxy weights

Removed
  • - BARC Mk. 2 Helmet model (Class will still remain)

Update: 7 Mar, 2023 @ 6:35am

[Dev Logs]
Due to recent events in the community, we're beginning an internal audit of assets to ensure we don't have any ripped content.
Aside from that, we're just getting started on some exciting internal projects regarding assets for compositions!

March Update!

Bugfixes
  • `lsd_imp_clonePurgeHair`_head has incorrect displayname
  • Impulse framework keybinds manage variables on *all* vehicles
  • `ls_fnc_loadout_hideFaceHandler` doesn't save face properly

Changed
  • ACE_Fire has been integrated into `ls_ammo_flamethrower` ammo type when ACE is loaded by the client
  • Donation from Clock (Creator of JLTS) has replaced original detpack model `ls_explosive_detpack`, explosive pending rework for attachment
  • Updated `ls_optional_ace_explosives` pbo

Update: 21 Feb, 2023 @ 5:07am

February Update
Sorry for the radio silence for the last couple of months; we're still hard at work making sure our work is quality and we're not adding more bugs into the mix.

Removed
  • [REQUEST/FEEDBACK] It has come to our attention several LAAT/i nose arts were taken without the permission or shareable license of the original artists, they have been removed from the code and the textures deleted ("The Dauntless", "Aira", "Soka")

Changed
  • [REQUEST/FEEDBACK] Added hiddenSelections to `ls_carrybox_base`
  • [REQUEST/FEEDBACK]LS Impulse framework: Added 3 options for impulse hint ("LocalChat", "Hint", "Disabled"), added ability for aux mods to customize impulse start and stop sounds.

Added
  • "Favorites of the Force"; Valentines day gift to the community

Update: 16 Nov, 2022 @ 4:29am

November Update

Added
  • Compat for 3AS T-series in Biology_Check function (Community Request/Suggestion)

Fixed
  • Impulsor keybinds would play impulse and repulse sounds in vehicles without impulse when keybind hit