Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 43
Showing 61-70 of 72 entries
< 1 ... 5  6  7  8 >
Update: 6 Aug, 2020 @ 2:10pm

Beta 11.1
  • Fixed a problem wherein Beta 11 disabled tiberium growth in skirmish.
  • Campaign tiberium growth will now use the buildin tiberium growth algorithm. TIB_GROWTH_SCALE now has a max value of 9 (same as the skirmish setting).

Update: 6 Aug, 2020 @ 11:47am

Beta 11
  • Updated to latest EA patch code.
  • This mods tib growth is now only active in campaign. Use the new buildin tib growth setting for skirmish.
  • Fixed a problem wherein the GDI AI wasn't able to build the repair pad.

Update: 5 Aug, 2020 @ 8:08am

Beta 10
  • Added an option to change how the SAM behaves. When activated the SAM won't go underground anymore. Is activated by default.
  • APC passengers won't fire all at the same time anymore, their shots are now staggered by several frames.
  • APC passengers reload time is now increased by 75%.
  • Reverted the ammunition change of Attack helicopters, also reduced the bonus exp they get from 50% to 20%.
  • Fixed a problem wherein the game could crash when certain units fired at certain terrain. Thanks to djfdyuruiry for his debug script.

New INI options
  • MODERN_SAM
  • INCREASED_RELOAD_WHEN_IN_APC - ⚠️DOUBLE_RELOAD_WHEN_IN_APC was removed.

Update: 2 Aug, 2020 @ 10:21am

Beta 9
  • New GDI unit: Mobile Shield Generator. It is a support vehicle which protects nearby units and structures with a shield that absorbs incoming damage. Unit limit 1.
  • New GDI unit upgrade: Advanced Shield Technology. Increases the shields potency, allows recharging while driving and also decreases the recharge time.
  • New Nod unit: ECM Tank. It is a support vehicle which can disable vehicles and certain buildings (Power plants and defense structures).
  • Support units won't show the Commando buff anymore.
  • Fixed a problem wherein EVA telling you that there are new construction options when there are none.
  • Fixed a problem wherein captured buildings were left with half hit points.
  • Fixed a problem wherein Chem Warriors used the wrong Legendary weapon.
  • Disabled the skirmish balance changes in campaign because it could cause some missions to not work properly (e.g. Nod 61). You may re-enable it at your own risk.

New INI options
  • CUSTOM_VEHICLES
  • PLAY_ABSORB_ANIMATION
  • SKIRMISH_BALANCE_IN_CAMPAIGN

Update: 22 Jul, 2020 @ 9:32am

Beta 8
  • Added an option to enable Skirmish units in campaign. When activated the following changes:
    • Nod can build the APC from mission 5 onwards.
    • Nod can build the helipad from mission 10 onwards.
    • Nod can build the MLRS from mission 11 onwards.
    • Nod can build the SSML from mission 11 onwards.
    • Nod can build the Chemwarrior from mission 13 onwards.
    • Both can build the Commando from mission 13 onwards.
  • Increased the weapon range of ARTY and MLRS by 33%. They are fragile artillery type units and should have an range advantage. The SSML still has the highest weapon range.
  • The Spy Sat may cause a huge lag when it activates. Added an option to the config file which when activated spreads the unshrouding over several frames so the performance impact isn't that huge.
  • Fixed a problem wherein the upgrade icons could reappear inside the sidebar when playing campaign.
  • Fixed a problem wherein the Commando was weaker at Legend than at Hero level.
  • Fixed a problem wherein Legend units could benefit from the Veteran bonus damage trait. This was never intended because they then have their legendary weapon/bonuses.

New INI options
  • SKIRMISH_UNITS_IN_CAMPAIGN
  • INSTANT_SPY_SAT

Update: 20 Jul, 2020 @ 12:15pm

Beta 7
  • New upgrade: Spy Satellite - The spy satellite reveals the map.
  • Building upgrades are now activated automatically which also fixed the problem with the blocked cursor.
  • Building upgrades are now available in campaign from mission 15 onwards.
  • Kevlar Vest adjustments. It now reduces damage from more weapon types. Cost increased to $1000 (was $800).
  • Legend level improvements for artillery type units (MLRS, ARTY and MSAM).
    • Setup time after they come to a halt has been removed.
    • Nods Rocket Launcher (MSAM) can now reload while driving.

Update: 19 Jul, 2020 @ 10:07am

Beta 6
  • Upgrades are now removed from the sidebar once the player has purchased them.
  • Fixed a problem wherein the AI in campaign wasn't able to do much because it conflicted with the custom AI. The custom AI is now only active when playing Skirmish. Added a INI option to disable the custom AI altogether.
  • Fixed a problem wherein the Fortified Structure Upgrade increased power output.
  • Fixed a problem wherein the buildings and units health wasn't updated correctly when their maximum health changed.

New INI options
  • CUSTOM_SKIRMISH_AI

Known Issues
  • Cursor is blocked when you activate a building upgrade. Workaround: Right click in the field.

Update: 17 Jul, 2020 @ 10:58am

Beta 5
  • Added Commando guard mode. Note: I haven't applied the APC reload nerf when guarding.
  • Commandos buff now scales with his level.
  • AI infantry is now imume to tiberium. I don't like if their infantry reaches my base half dead.
  • Several INI settings were renamed and re-categorized. Note: You have to redo your settings.
  • The Hospital is now buildable. Disabled by default, because there are still some bugs especially when using with a rally point. Set CUSTOM_BUILDINGS to 1 to enable it.

New INI options
  • COMMANDO_GUARD
  • DOUBLE_RELOAD_WHEN_IN_APC
  • AI_GETS_DOUBLE_CREDITS
  • AI_IMUNE_TO_TIBERIUM
  • CUSTOM_BUILDINGS

Update: 13 Jul, 2020 @ 12:01pm

Beta 4
  • Added Harvester Queue Jumping, Tiberium Growth Scale and Commando Mission Airstrike Tweaks from CFE Patch developed by cfehunter.
  • Fixed a problem wherein Commando could not buff other units when playing campaign missions.
  • Fixed a problem wherein selling an APC with Commando passenger didn't let you build a new Commando.
  • Fixed a problem wherein INI file options couldn't be read because they were in the wrong settings group.

New INI options
  • HARVY_QUEUE_JUMP
  • QUEUE_JUMP_CUTOFF
  • DISABLE_COMMANDO_AIRSTRIKES
  • TIB_GROWTH_SCALE

Update: 12 Jul, 2020 @ 5:15am

Beta 3
  • New upgrade: Advanced Power Turbines - Increases the power output of power plants.
  • Added multi wall building originally developed by cfehunter, FluffyQuack and pchote for CFE Patch.
  • Added an option to disable friendly fire. Note that this will also disable dmg from forced friendly fire.
  • Reworked Minigun Upgrade. Is doesn't grant Double Shooter anymore and instead increases damage done, now it is also useful when your light combat vehicles reach Legend. It is now also applied to GDIs Guard Tower.
  • Radar-Guided Missiles now also applies to GDIs Advanced Guard Tower. It now needs the Advanced communications center and costs $1800. (You still need to build an Helipad to have access to this upgrade.)
  • Uranium Ammunition now also applies to Nods Turret.
  • Added several new options to the config ini. (New options will be available inside the ini file once you started a game (skirmish or mission) with this version.)

New INI options
  • PLAY_LEVEL_UP_SOUND
  • PLAY_ALIEN_RIFLE_SOUND
  • FRIENDLY_FIRE
  • TECH_UPGRADES
  • WALL_BUILD_LENGTH
  • WALLS_HAVE_FULL_COST