Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 43
Showing 51-60 of 72 entries
< 1 ... 4  5  6  7  8 >
Update: 15 Feb, 2022 @ 6:46am

Beta 14.2
  • Removed Transporter ini setting, aircrafts/units are now transporters when the Passengers setting is greater than zero.
  • The game now supports custom transporters.
    The following example adds a passenger to the Light Tank and let it shoot out:
    [LTNK] Passengers=1 PipScale=Passengers OpenTopped=yes

Update: 15 Feb, 2022 @ 2:14am

Beta 14.1
  • Ini settings for anim, sound, weapon and prerequisite can now be cleared with "none".
    Example if you don't want a notification for heli reloading:
    [AudioVisual] HeliReloadSound=none
  • PROJECTILE upgrades now also need to specify the projectile to be replaced with the 'AppliesWhenSubX' setting.
  • Updated the rules_veterancy.ini file to fix the known issue from Beta 14.
  • Fixed TechUpgrades setting in General section not working.

Update: 14 Feb, 2022 @ 4:28am

‼️ This version doesn't work with saved games made with Beta 13 and prior. ‼️

⚠️ If you experience crashes with Beta 14 please try the following first:

  • Let steam check your game files.
  • Unsubscribe and resubscribe the mod.

If that doesn't help or you need to load Beta 13 save games you can download Beta 13 here[drive.google.com].

For more information about the rules system click here.

Beta 14
  • Added ini configuration support. (Code is based on Red Alert's ini file system.)
  • Rewrote upgrade system to support ini configuration.
  • Rewrote weapon system (Based on RA).
  • Several bug fixes within the veterancy system.
  • Slightly changed the veterancy level bonuses.
  • Added legendary weapon to Chem Warrior and Rocket Launcher.
  • Rebalanced legendary weapons.

Known Issues
  • Wrong Laser Orca and Radar guided missiles interaction in mission SCG72EA.

Update: 13 Oct, 2020 @ 3:12am

‼️ As announced earlier this month this version doesn't work with saved games made with Beta 12.4 and prior. ‼️

Beta 13
  • Added a cash supply feature to the super weapon buildings which will generate some money over time.
  • An option has been added which when disabled prevents the AI from selling damaged buildings.
  • Added an option to enable exp gain for support units.
  • Veterancy exp required per level and exp gain is now configurable within the MOD.INI.
  • Units will now flash and play an animation on level up.
  • Added an option the change how harvesters behave (use rally point or not) when they leave the weapons factory.
  • The friendly fire option will now disable the damage from the following exploding units: Flame Tank, Grenadiers, Flame Thrower and Chem Warriors.
  • Added an option to disable the explosion damage on certain units death. Use this option if you prefer to have friendly fire on but don't want exploding units.
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.

Custom skirmish AI updates:
  • Added the original hard mode difficulty (which EA nerfed with an earlier patch) as new brutal difficulty to skirmish. Set SKIRMISH_DIFFICULTY_OVERRIDE to 3 to enable it.
  • Rewrote the building AI. The AI will now wait with the decision what to build next until the current building was placed. It now also checks if there is enough space for the building before starting construction.
    Added a fail safe to AI building placement, the AI will now try multiple times in different locations if the initial desired build location is blocked. This will fix the problem wherein the AI would otherwise become stuck.
  • Updated how the AI places their defensive buildings.
  • When units shuffle their position they now try to not block important buildings.
  • The AI now tries to fill their APCs with troops.
  • The AI can now offensively attack with helicopters.
  • AI controlled Commandos will now try to use their C4 to blow up buildings.
  • The AI will now instantly repair damaged buildings if they have some money.
  • The AI can now replace lost harvesters on hard difficulty.
  • The AI can now build the super weapon buildings and use super weapons when they are enabled.
  • The AI is now able to purchase building upgrades.
  • Replaced GETS_DOUBLE_CREDITS with BONUS_CREDITS which lets you set how much more credits the AI gets e.g. a value of 25 means they get 25% more credits. Set this to 0 to disable it.
  • Fixed a problem wherein the Nod AI wasn't building SAM sites.
  • Fixed a problem wherein the AI couldn't rebuild helicopters.
  • Fixed a problem wherein a building currently in construction fulfilled the requirements for another object.

New INI options
  • CASH_SUPPLY
  • PLAY_DOLLAR_ANIMATION
  • PLAY_KACHING_SOUND
  • FLASH_ON_LEVEL_UP
  • PLAY_LEVEL_UP_ANIMATION
  • ALLOW_SELL_BACK
  • BONUS_CREDITS
  • CASH_RESERVE
  • SUPPORT_UNITS_GAIN_EXP
  • IGNORE_RALLY_POINT
  • EXPLODING_UNITS
  • EXP_LEVEL_VETERAN
  • EXP_LEVEL_ELITE
  • EXP_LEVEL_HERO
  • EXP_LEVEL_LEGEND
  • EXP_KILL
  • EXP_ATTACKER
  • EXP_VICTIM

Removed INI options
  • GETS_DOUBLE_CREDITS

Update: 26 Sep, 2020 @ 3:45am

Beta 12.4
  • When the AI builds a refinery in skirmish the free harvester is now bound to that refinery.
  • Fixed a problem wherein the Orcas changed their weapons in the GDI mission 72. Radar-Guided Missiles will have no effect on Orcas in this mission.

Update: 24 Sep, 2020 @ 2:15pm

Beta 12.3
  • Updated to latest EA patch code.
  • Added an option to enable difficulty settings in skirmish this was needed because the base game will otherwise always use normal difficulty regardless what was selected within the UI. The new default value is Hard.

New INI options
  • SKIRMISH_DIFFICULTY_OVERRIDE

Update: 17 Sep, 2020 @ 1:20am

Beta 12.2

Update: 12 Aug, 2020 @ 12:34pm

Beta 12.1

Update: 12 Aug, 2020 @ 11:38am

Beta 12
  • Added Attack Move originally developed by Butch for his Attack Move mod. Hold SHIFT while ordering units to move somewhere on the map.
  • Shield upgrade is now disabled when custom vehicles are disabled.
  • Fixed a problem wherein the ECM tank crashed the game when you force fired on terrain.

New INI options
  • ATTACK_MOVE

Update: 7 Aug, 2020 @ 6:34am

Beta 11.2
  • Fixed a problem wherein SAM sites didn't attack.