Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 44.1
Näytetään 61–70 / 75
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Päivitys: 12.8.2020 klo 12.34

Beta 12.1

Päivitys: 12.8.2020 klo 11.38

Beta 12
  • Added Attack Move originally developed by Butch for his Attack Move mod. Hold SHIFT while ordering units to move somewhere on the map.
  • Shield upgrade is now disabled when custom vehicles are disabled.
  • Fixed a problem wherein the ECM tank crashed the game when you force fired on terrain.

New INI options
  • ATTACK_MOVE

Päivitys: 7.8.2020 klo 6.34

Beta 11.2
  • Fixed a problem wherein SAM sites didn't attack.

Päivitys: 6.8.2020 klo 14.10

Beta 11.1
  • Fixed a problem wherein Beta 11 disabled tiberium growth in skirmish.
  • Campaign tiberium growth will now use the buildin tiberium growth algorithm. TIB_GROWTH_SCALE now has a max value of 9 (same as the skirmish setting).

Päivitys: 6.8.2020 klo 11.47

Beta 11
  • Updated to latest EA patch code.
  • This mods tib growth is now only active in campaign. Use the new buildin tib growth setting for skirmish.
  • Fixed a problem wherein the GDI AI wasn't able to build the repair pad.

Päivitys: 5.8.2020 klo 8.08

Beta 10
  • Added an option to change how the SAM behaves. When activated the SAM won't go underground anymore. Is activated by default.
  • APC passengers won't fire all at the same time anymore, their shots are now staggered by several frames.
  • APC passengers reload time is now increased by 75%.
  • Reverted the ammunition change of Attack helicopters, also reduced the bonus exp they get from 50% to 20%.
  • Fixed a problem wherein the game could crash when certain units fired at certain terrain. Thanks to djfdyuruiry for his debug script.

New INI options
  • MODERN_SAM
  • INCREASED_RELOAD_WHEN_IN_APC - ⚠️DOUBLE_RELOAD_WHEN_IN_APC was removed.

Päivitys: 2.8.2020 klo 10.21

Beta 9
  • New GDI unit: Mobile Shield Generator. It is a support vehicle which protects nearby units and structures with a shield that absorbs incoming damage. Unit limit 1.
  • New GDI unit upgrade: Advanced Shield Technology. Increases the shields potency, allows recharging while driving and also decreases the recharge time.
  • New Nod unit: ECM Tank. It is a support vehicle which can disable vehicles and certain buildings (Power plants and defense structures).
  • Support units won't show the Commando buff anymore.
  • Fixed a problem wherein EVA telling you that there are new construction options when there are none.
  • Fixed a problem wherein captured buildings were left with half hit points.
  • Fixed a problem wherein Chem Warriors used the wrong Legendary weapon.
  • Disabled the skirmish balance changes in campaign because it could cause some missions to not work properly (e.g. Nod 61). You may re-enable it at your own risk.

New INI options
  • CUSTOM_VEHICLES
  • PLAY_ABSORB_ANIMATION
  • SKIRMISH_BALANCE_IN_CAMPAIGN

Päivitys: 22.7.2020 klo 9.32

Beta 8
  • Added an option to enable Skirmish units in campaign. When activated the following changes:
    • Nod can build the APC from mission 5 onwards.
    • Nod can build the helipad from mission 10 onwards.
    • Nod can build the MLRS from mission 11 onwards.
    • Nod can build the SSML from mission 11 onwards.
    • Nod can build the Chemwarrior from mission 13 onwards.
    • Both can build the Commando from mission 13 onwards.
  • Increased the weapon range of ARTY and MLRS by 33%. They are fragile artillery type units and should have an range advantage. The SSML still has the highest weapon range.
  • The Spy Sat may cause a huge lag when it activates. Added an option to the config file which when activated spreads the unshrouding over several frames so the performance impact isn't that huge.
  • Fixed a problem wherein the upgrade icons could reappear inside the sidebar when playing campaign.
  • Fixed a problem wherein the Commando was weaker at Legend than at Hero level.
  • Fixed a problem wherein Legend units could benefit from the Veteran bonus damage trait. This was never intended because they then have their legendary weapon/bonuses.

New INI options
  • SKIRMISH_UNITS_IN_CAMPAIGN
  • INSTANT_SPY_SAT

Päivitys: 20.7.2020 klo 12.15

Beta 7
  • New upgrade: Spy Satellite - The spy satellite reveals the map.
  • Building upgrades are now activated automatically which also fixed the problem with the blocked cursor.
  • Building upgrades are now available in campaign from mission 15 onwards.
  • Kevlar Vest adjustments. It now reduces damage from more weapon types. Cost increased to $1000 (was $800).
  • Legend level improvements for artillery type units (MLRS, ARTY and MSAM).
    • Setup time after they come to a halt has been removed.
    • Nods Rocket Launcher (MSAM) can now reload while driving.

Päivitys: 19.7.2020 klo 10.07

Beta 6
  • Upgrades are now removed from the sidebar once the player has purchased them.
  • Fixed a problem wherein the AI in campaign wasn't able to do much because it conflicted with the custom AI. The custom AI is now only active when playing Skirmish. Added a INI option to disable the custom AI altogether.
  • Fixed a problem wherein the Fortified Structure Upgrade increased power output.
  • Fixed a problem wherein the buildings and units health wasn't updated correctly when their maximum health changed.

New INI options
  • CUSTOM_SKIRMISH_AI

Known Issues
  • Cursor is blocked when you activate a building upgrade. Workaround: Right click in the field.