Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 43
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Update: 18 Jul, 2023 @ 6:44am

‼️The RA Assets mod is now required.‼️
‼️ This version doesn't work with saved games made with Beta 24 and prior.‼️

Beta 25
  • Added support for third party mods.
  • Added new Sound system which lets you set sounds for unit selection, move/attack command etc.
  • Added TiberiumTransmogrify to Combat section. Infantry dying from Tiberium damage now have a chance to transform into a Visceroid.
  • Added AudioVisual setting CloakSound.
  • Added building settings SevereDamageShape (does the building have an additional dmg shape, RA buildings do not have these) and Silo (enables silo logic). Both accept a yes/no value. Note: I forgot to add the value to the original silo in the rules.ini, so it won't have the fill level indicator until the next update.
  • Added ini setting Cameo which allows you to override the sidebar icon of the object. There are some bugs to it that I can't fix because of the remastered client so the usefulness of this is limited.
  • The building tooltips in the sidebar now show the updated energy value if you own the energy upgrade.
  • Updated the buildings foundation system to be more readable. Removed all the Occupy and Overlap lists from the art.ini.
  • Fixed veterancy levels from upgrades not working with units delivered via Nod's Airstrip.
  • Fixed AI bonus credits calculation.
  • Fixed AntiAircraftBonus not being applied.
  • Fixed bug in base game where Commando would react twice when ordered to place C4.
  • ⚠️Removed all Red Alert assets. Please use the assets from the RA Assets mod now, e.g. APC2 would be RASTNK.

Update: 12 Aug, 2022 @ 4:52am

‼️ This version doesn't work with saved games made with Beta 23 and prior. ‼️
If you need to load Beta 23 save games you can download it here[drive.google.com].

Beta 24
  • Added aura ini setting AppliesTo and AppliesToOwner.
  • Added building ini setting UndeploysInto.
  • Added projectile ini setting AAO.
  • Added vehicle ini setting AutoCrush, DeployCell, DeployDir, DeploysInto and TurretLocked.
  • Added AttackMoveCursor to AudioVisual section.
  • Added AttackMoveScanRange to Combat section.
  • Added FixGunBoats and MaxPath to General section.
    * Please check the rules.ini and veterancy_rules.ini files for a help text of these settings.
  • Ini setting Prerequisite now accepts UpgradeTypes.
  • Rewrote the attack move system. Special thanks to [Guardia Civil] ZORRO for testing and feedback.
  • Fixed auto scatter not working in certain game modes and with certain difficulty settings.
  • Fixed a problem wherein veterancy traits not being read correctly.
  • Fixed buildings gaining aura boni.
  • Fixed SetupDelay reducing vehicles firing timer on rotation.
  • ⚠️ Fixed typo 'Inaccuate' of projetile ini setting Inaccurate.
⚠️ Please update your mod files accordingly if you have used these settings.

Update: 19 Jul, 2022 @ 5:47am

Fixed wrong upload.

Update: 19 Jul, 2022 @ 5:28am

Beta 23
  • New feature helicopter guard mode. Helis in guard mode will automatically reload and move back to their guard location.❗️Needs the Immersive Helis feature enabled.
  • Aircrafts now accept the OpenTopped ini setting.
  • All vehicle weapons can now have directional FLH fixups in the XYZ_FIXUPS ini section.
  • A unit with DistributedFire will now fire normally if a target is set manually by the player.
  • Fixed several cases where passengers could be targeted.

Update: 26 Jun, 2022 @ 11:18am

Beta 22
  • Added new General ini settings AuraSystem and NewUnitsEnabled.
  • Added new General ini settings FunParkPlayerSide which lets you choose which side you wanna play the missions with.
  • Added directional FLH fixup settings. PrimaryFireFLH0-7 and PrimaryFireOffset0-7.
  • Re-enabled the Helipad=a la carte functionality from conquer.ini.
  • Fixed Flame Tanks fire animation positions by using the newly added settings.

Might not load older savegames.

Update: 22 Jun, 2022 @ 5:13am

Previous upload was missing some files.

Update: 22 Jun, 2022 @ 5:06am

Beta 21
  • New feature helipad factory faction switch. This allows you to change to faction of the current selected or pending (while in placement mode) helipad by simply preshing the Ctrl key. Prerequisite is that you own either a helipad or conyard of the opposite faction.
    ⚠️ Switching the faction will cancel current production.
  • Added AlwaysShowFactoryFaction setting to AudioVisual section.
  • Added building ini setting Helipad which enables you to create new custom helipads.
  • You can now have more than one primary factory if the differ in faction.

Update: 20 Jun, 2022 @ 8:39am

Beta 20
  • Added OpportunityFire ini setting which allows units to fire while moving. The following units use this now: HTNK, LTNK, MTNK, JEEP, BGGY.
  • Added AlternateFLH0-4 which lets you define different projectile launch positions for up to 5 passengers.
  • Added TurretShapeOffset and TurretImageShapeOffset ini settings. See this example.
  • Added Phase Tank (as APC2) tile sets from Red Alert this allows you to create APC like units with separate turret.
  • Added AI ini setting CanUseSuperWeapons which enables or disables super weapons for the AI in skirmish.
  • The Shape ini setting is now also read for ProjectileTypes, which allows you to create new bullets with a completely new look.
  • Changed the targeting of gun boats, they will now seek for targets within weapon range instead of twice weapon range. That way they automatically retarget when their target is out of range.
  • The FriendlyFire ini setting now also includes allies.
  • The following changes were made to the OpenTopped feature:
    • Decreased the accuracy of passengers' weapon fire when the transporter is moving.
    • The reload nerf now only applies when the transporter is moving.
    • The veterancy experience reduction for passengers has been removed.
  • Fixed the issue where field medics couldn't heal infantry that was in the same cell as the medic.
  • Fixed the issue where passengers could not fire if the APC was from a reinforcement.
  • Fixed passengers could fire when the transporter was cloaked.
  • Fixed a crash that occurred when a transport failed to spawn its passengers when destroyed.
  • Fixed construction animation not working for custom buildings.
  • Fixed several original/remaster revealing bugs that broke missions or unit behaviour.

Update: 26 May, 2022 @ 4:31am

‼️ This version doesn't work with saved games made with Beta 18 and prior. ‼️
If you need to load Beta 18 save games you can download it here[drive.google.com].

Beta 19
  • Harvesters will once again unload at the closest free refinery.
  • Manually assigning the enter mission to a harvester will link the harvester to that refinery. Once linked the harvester will not unload at any other refinery.
    Pressing the Guard hot key (default is G key) while the harvester is selected will remove that link. A linked harvester will show a line towards the linked refinery when it is selected.
  • Added Red Alert's electric bolt animation. To use it add the new IsElectricBolt setting to your weapon. Use InfDeath=5 on the weapons warhead to enable the electro death animation.
  • Added Red Alert's Field Medic and Field Mechanic.
  • Added DistributedFire ini setting which determines if the unit continually re-evaluates its target.
  • Added GuardRange ini setting which specifies the range, in cells, that this unit will scan for targets to attack. Defaults to weapon range.
  • Added RepairRate to General settings. Specifies the GameTicks between applying repair step to structures using the Wrench tool or units with self heal.
  • Added Crush and ProneDamage to Combat settings. See rules.ini for details.
  • Added veterancy trait ROT (rate of turn). Nod's ARTY will now gain ROT at level 1 and 2.
  • Added SymbolPosition, NodSymbols and SymbolOffset settings to Veterancy section.
  • Added support for wall owner to mission ini files. See this[pastebin.com] example (GDI 8 A), scroll to OVERLAY section, notice the "GoodGuy" after the SBAG which tells the game to transfer ownership to that house.
  • Changed the ECM tank's weapon to be an electric bolt instead of a laser.
  • Changed the maximal visible build icons in the side menu from 30 to 60.
  • Changed AStar pathfinding to prefer straight routes.
  • Changed the rally point graphic. In addition, it has been changed that it is not allowed to place a rally point on unreachable terrain. It is now also possible to clear the rally point by pressing the guard key.
  • Changed veterancy symbols position and added new symbols for Nod.
  • Changed levelup sound.
  • Fixed undefined behaviour and a potential crash within the sidebar.
  • Fixed cargo planes did not deliver to the primary factory.
  • Fixed units where healed/repaired beyond their max hp.
  • Fixed units would self heal after being killed.
  • Fixed custom weapons with Charges=yes not resetting charge status.
  • Fixed heli reload sound not always playing.
  • Fixed improved wall building UI not working.
  • Removed several assets that were copied from RA because it is possible to access them directly.

Update: 8 May, 2022 @ 10:06am

  • Fixed a typo in art.ini that caused the civilian building V23 to be untargetable. Which also made it impossible to win missions that required destroying all civilian buildings.