Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Veterancy and more - Version 44.1
Näytetään 31–40 / 75
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Päivitys: 11.2.2024 klo 12.06
tekijältä DontCryJustDie

‼️ This version doesn't work with saved games made with prior versions.‼️

Version 26
  • It is now possible to create new weapon factories. See this example.
  • Fixed the issue in the base game where only the body of the helicopter would jitter, but not the rotor.
  • Fixed the issue where it wasn't possible to capture custom aircraft transporter.
New ini settings
  • DoorAnim (BuildingTypes) - Name of the door shape for weapon factories.
  • DoorRate, DoorStages (AircraftTypes, BuildingTypes, UnitTypes) - Controls the door animation of the object.
  • TDUnloadStyle (BuildingTypes) - Used by the weapons factory. If yes the unit will drive out to south-west, if no then south like in Red Alert.
  • ShapeSize, ShapeFrames, ShapeScale (AircraftTypes, BuildingTypes, InfantryTypes, UnitTypes) - Can be used instead of the Shape setting.
  • NukeCampaignOneTime (SpecialWeapons) - If disabled the nuke can be used more than once in campaign.
Updated ini settings
  • RotorEquipped (AircraftTypes) has been renamed to Rotors to be consistent with other CnC titles.
  • RotorCustom (AircraftTypes) has been renamed to CustomRotor to be consistent with other CnC titles.

Päivitys: 28.7.2023 klo 4.35

Beta 25.1
  • Fixed the problem with the missing names for medic and mechanic.
  • Fixed the problem where the nuke from crates wouldn't create an explosion.
  • Fixed the problem where the dying cries of infantry had no variation.

Päivitys: 18.7.2023 klo 10.30

  • The warning message if you are missing the required mod or that the xml files have been updated should now appear correctly in the campaign.
  • Updated rules.ini with Silo=yes for the SILO.
Please also read patch notes for Beta 25 below.

Päivitys: 18.7.2023 klo 6.44

‼️The RA Assets mod is now required.‼️
‼️ This version doesn't work with saved games made with Beta 24 and prior.‼️

Beta 25
  • Added support for third party mods.
  • Added new Sound system which lets you set sounds for unit selection, move/attack command etc.
  • Added TiberiumTransmogrify to Combat section. Infantry dying from Tiberium damage now have a chance to transform into a Visceroid.
  • Added AudioVisual setting CloakSound.
  • Added building settings SevereDamageShape (does the building have an additional dmg shape, RA buildings do not have these) and Silo (enables silo logic). Both accept a yes/no value. Note: I forgot to add the value to the original silo in the rules.ini, so it won't have the fill level indicator until the next update.
  • Added ini setting Cameo which allows you to override the sidebar icon of the object. There are some bugs to it that I can't fix because of the remastered client so the usefulness of this is limited.
  • The building tooltips in the sidebar now show the updated energy value if you own the energy upgrade.
  • Updated the buildings foundation system to be more readable. Removed all the Occupy and Overlap lists from the art.ini.
  • Fixed veterancy levels from upgrades not working with units delivered via Nod's Airstrip.
  • Fixed AI bonus credits calculation.
  • Fixed AntiAircraftBonus not being applied.
  • Fixed bug in base game where Commando would react twice when ordered to place C4.
  • ⚠️Removed all Red Alert assets. Please use the assets from the RA Assets mod now, e.g. APC2 would be RASTNK.

Päivitys: 12.8.2022 klo 4.52

‼️ This version doesn't work with saved games made with Beta 23 and prior. ‼️
If you need to load Beta 23 save games you can download it here[drive.google.com].

Beta 24
  • Added aura ini setting AppliesTo and AppliesToOwner.
  • Added building ini setting UndeploysInto.
  • Added projectile ini setting AAO.
  • Added vehicle ini setting AutoCrush, DeployCell, DeployDir, DeploysInto and TurretLocked.
  • Added AttackMoveCursor to AudioVisual section.
  • Added AttackMoveScanRange to Combat section.
  • Added FixGunBoats and MaxPath to General section.
    * Please check the rules.ini and veterancy_rules.ini files for a help text of these settings.
  • Ini setting Prerequisite now accepts UpgradeTypes.
  • Rewrote the attack move system. Special thanks to [Guardia Civil] ZORRO for testing and feedback.
  • Fixed auto scatter not working in certain game modes and with certain difficulty settings.
  • Fixed a problem wherein veterancy traits not being read correctly.
  • Fixed buildings gaining aura boni.
  • Fixed SetupDelay reducing vehicles firing timer on rotation.
  • ⚠️ Fixed typo 'Inaccuate' of projetile ini setting Inaccurate.
⚠️ Please update your mod files accordingly if you have used these settings.

Päivitys: 19.7.2022 klo 5.47

Fixed wrong upload.

Päivitys: 19.7.2022 klo 5.28

Beta 23
  • New feature helicopter guard mode. Helis in guard mode will automatically reload and move back to their guard location.❗️Needs the Immersive Helis feature enabled.
  • Aircrafts now accept the OpenTopped ini setting.
  • All vehicle weapons can now have directional FLH fixups in the XYZ_FIXUPS ini section.
  • A unit with DistributedFire will now fire normally if a target is set manually by the player.
  • Fixed several cases where passengers could be targeted.

Päivitys: 26.6.2022 klo 11.18

Beta 22
  • Added new General ini settings AuraSystem and NewUnitsEnabled.
  • Added new General ini settings FunParkPlayerSide which lets you choose which side you wanna play the missions with.
  • Added directional FLH fixup settings. PrimaryFireFLH0-7 and PrimaryFireOffset0-7.
  • Re-enabled the Helipad=a la carte functionality from conquer.ini.
  • Fixed Flame Tanks fire animation positions by using the newly added settings.

Might not load older savegames.

Päivitys: 22.6.2022 klo 5.13

Previous upload was missing some files.

Päivitys: 22.6.2022 klo 5.06

Beta 21
  • New feature helipad factory faction switch. This allows you to change to faction of the current selected or pending (while in placement mode) helipad by simply preshing the Ctrl key. Prerequisite is that you own either a helipad or conyard of the opposite faction.
    ⚠️ Switching the faction will cancel current production.
  • Added AlwaysShowFactoryFaction setting to AudioVisual section.
  • Added building ini setting Helipad which enables you to create new custom helipads.
  • You can now have more than one primary factory if the differ in faction.