Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
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Update: 9 Jul, 2020 @ 1:13pm

v1.6.11

  • New generic type rules: FriendlyName, Leader, TwoShooter, HasTheaterSpecificGraphic
  • New non-infantry rules: Repairable, HasCrew, TurretEquipped
  • Ordering rules in a more consistent way for all types

Update: 9 Jul, 2020 @ 1:09pm

v1.6.1

Update: 9 Jul, 2020 @ 1:02pm

v1.6

Update: 8 Jul, 2020 @ 8:38pm

v1.5

  • `showGameMessage` Lua API function
  • Adding `onGameTick` Lua event
  • In-game Lua console added

Update: 7 Jul, 2020 @ 5:02pm

v1.4

  • 'On Save Load' Lua Event
  • Tiberium harvesting logic rules - see the 'CreditsPerTiberiumScoop' and 'MaxHarvesterCapacity' rules
  • Aircraft/Unit repair logic rules
  • Fixing units other than APC no being able to transport infantry

Update: 6 Jul, 2020 @ 5:08pm

v1.3.1

Update: 5 Jul, 2020 @ 7:01pm

v1.3

  • RULES.INI is now loaded if present, code defaults used if RULES-DEFAULT.INI can't be found
  • Custom rules can now be created without being overwritten by mod updates
  • Fixed issue with CSV parser causing some memory access violations
  • Adding a lot more invalid paramter checking and error messages to at least help track down / show bugs when they happen

Update: 4 Jul, 2020 @ 6:18pm

v1.2

  • Making game rule names a bit easier to understand
  • Fixing ORCA weapon bug (rules ini value always overwritten)
  • Adding friendly names to RULES.INI

✨✨ Thanks to all who have been reporting bugs and making suggestions for the roadmap, love working on modding this game. ✨✨

Peace Through Power!

Update: 3 Jul, 2020 @ 11:54am

v1.1

Adding more game rules

  • UnitsAreIndestructible
  • InfantryAutoScatters
  • GiveDefendersAnAdvantage
  • SpeedyBuilds
  • DefendAgainstFriendlyFire
  • TargetTrees
  • MvcRedeployable
  • SpawnVisceroids
  • VehiclesDoThreePointTurns
  • ShowBibsOnBuildings
  • ShowCivilianBuildingNames
  • TiberiumGrows
  • TiberiumSpreads
  • FastTiberiumGrowthAndSpread
  • HelipadsAndAircraftBoughtSeperately
  • MaxBuildDistance
  • PreventBuildingInShroud
  • AllowBuildingBesideWalls

Adding build distance game rule - buildings can now be placed more than one cell away if desired

  • Modded search for valid placement tiles to be recursive
  • Recursion uses this rule value

Update: 1 Jul, 2020 @ 5:40pm

v1.0

- Initial release on Steam Workshop
- Majority of rules for Infantry, Units, Aircraft and Buildings covered
- Lua scripting created with one event to start
- Wiki documentation
- Developer documentation