Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
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Update: 18 Jul, 2020 @ 8:03am

v2.0.1

Patch release to remove dependency on the SHLWAPI lib

Update: 17 Jul, 2020 @ 5:27pm

v2.0.0

  • Porting over `Modern wall building` / `Multi walls` from CFEPatch
  • AI control rules
  • Build distance calculation is now slightly more efficient
  • Self repair unit rule (aka. Mammoth Tank auto repair)
  • Has C4 infantry rule (aka. can blow up buildings like a Commando)

Bug Fixes

  • Fixing tiberium growth/spread rules being ignored for skirmish games
  • Fixing factory bugs (unable to build from non default factories and refinery)

New Lua Functions

  • Reveal map
  • Hide map
  • Refresh sidebar
  • Get player house
  • Get player base house (What house they should `Act` like)
  • Get active houses in current scenario

Update: 13 Jul, 2020 @ 7:14pm

v1.9.5

  • Ported over the CFE Patch `Rally Points` feature - see the `Enhancements` Rules section
  • Improved performance yet again, issue was with Game Rules loading in main game loop taking to long (found a faster way to do this, so they can still be updated dynamically from Lua)

Update: 13 Jul, 2020 @ 12:22pm

v1.9.1

Update: 13 Jul, 2020 @ 11:56am

v1.9

  • Fixing memory leak caused by Rules Cache
  • Rules cache is now faster, using string hashing instead of string keys
  • Ensuring bullets don't trigger object type rules lookup
  • Duplicate section names introduced by the weapon rules fixed
  • Moving on game tick event processing into a seperate thread to help with performance

Update: 12 Jul, 2020 @ 7:42pm

v1.8.5

  • Fixing some units/buildings STILL not being buildable
  • Fixing missing graphics for weapons after adding bullet rules

New Game Lua Functions

  • Modifiy credits for a house (increase/decrease)
  • Enable/disable/charge superweapons for a house (nuke, ion cannon and airstrike)

Update: 12 Jul, 2020 @ 11:36am

v1.8

Bullet rules and Lua API functions

Update: 11 Jul, 2020 @ 4:46pm

v1.7.6

Fixing certain infantry/units/aircraft and buildings not being buildable in the sidebar

Update: 11 Jul, 2020 @ 3:06pm

v1.7.5

Adding Rules for Warheads

Update: 10 Jul, 2020 @ 10:01pm

v1.7

New rules

  • Difficulty
  • Superweapon recharge time
  • Weapons (damage, rate of fire, range)
  • `ImmuneToTiberium` for infantry
  • `TiberiumInfantryDamage` game rule
  • `DestroyedBuildingsHaveSurvivors` game rule
  • `OnlyGdiCanUseIonCannon` game rule

Other changes

  • Fixing issues with the Lua Console
  • Weapon Lua functions
  • `GameTickIntervalInMs` game rule tweaked to 1 game tick in millis