Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
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Update: 2 Jan, 2021 @ 3:24pm

v3.2

- New Lua API (Object Orientated and Reusable)
- Adding Lua Native APIs to generated docs
- Moving to a Native Lua Console
- Make type parsing easier to maintain using modern C++
- Fixing issue with Bullet graphics not showing in game
- Fixing risk/reward calculation (computed every time rather than loaded statically/on rules change; doing it statically caused risk to be set to 0 when weapons were not initialised yet)
- General cleanup (freeing memory, removing lazy init for static consts)

Update: 29 Nov, 2020 @ 4:42pm

v3.1.0

Refactoring code to be easier to maintain

Update: 15 Nov, 2020 @ 4:08pm

v3.0.1

Fixing bug with Lua Console not being usable

Update: 15 Nov, 2020 @ 3:30pm

v3.3.0

- Preparation for creating Red Alert version of the NCO mod
- Huge refactor (Rule loading / Mod reading / Lua runtime / Thread management)
- Improved memory footprint

Update: 26 Sep, 2020 @ 2:52pm

v2.6.2

Renamed `DefendAgainstFriendlyFire` to `SmartDefence` as the underlying behaviour in C&C makes human units respond to threats like the hard AI would

Update: 25 Sep, 2020 @ 11:49am

v2.6.1

Fixing incorrect rule values/parsing or warhead armour modifiers

Update: 23 Sep, 2020 @ 4:00pm

v2.6

Adding the ability to add new types of:

Aircraft
Buildings
Warheads
Bullets
Weapons

See the wiki for more info: https://github.com/djfdyuruiry/cnc-td-nco-mod/wiki/01.-RULES.INI-Full-Guide#Mods

Extra special thanks to @jballou for his contributions which made this release possible

Update: 16 Sep, 2020 @ 5:17pm

v2.5

- August 12th Hotfix
- C&C Remastered Map Editor
- September 16th patch update

Update: 20 Aug, 2020 @ 4:20pm

v2.4

Fixing issue where houses were not being read from rules

Update: 9 Aug, 2020 @ 7:58am

v2.3.4

- Fixing issue with Skirmish AI not building a base
- Adding AI and IQ rules back after fixing above bug