Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

[TD] 🛠 NCO 🛠 (RULES.INI 📃 & Lua Scripting ⚙)
Showing 11-20 of 43 entries
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Update: 9 Aug, 2020 @ 7:02am

v2.3.3

Removing AI and IQ Rules to fix broken skirmish AI.

Update: 7 Aug, 2020 @ 11:24am

v2.3.2

Fixing tiberium not spreading after merging patch changes.

Update: 6 Aug, 2020 @ 1:27pm

v2.3.1

Merging upstream updates from EA patch

Update: 2 Aug, 2020 @ 9:17am

v2.3


New Stuff:

- Adding mod rules to allow adding new Units!
- Rules for production speed (building units, infantry etc.)
- Enabling enhancements by default

Bug Fixes:

- Fixing bug where building flame tanks would produce ORCAs
- Making RULES.INI display properly in VSCode (escaping single quotes in friendly names)

Update: 24 Jul, 2020 @ 4:24pm

v2.2.6

Fixing sidebar buildables XML unit/aircraft mixup and modifyHouseCredits bug

Update: 24 Jul, 2020 @ 1:06pm

v2.2.5

  • Porting A* path finding from CFEPatch
  • Rules to give refineries more than 1 free harvester
  • Improving Lua event queuing

Update: 21 Jul, 2020 @ 5:40pm

v2.2.0

  • Mods!! Ability to add new infantry types into the game - full guide here[github.com]
  • Commando Guard Enhancement

    Update: 20 Jul, 2020 @ 6:00pm

    v2.1.2

    • Logging off by default
    • Log file path now configurable

    Update: 19 Jul, 2020 @ 5:21pm

    v2.1.1

    Fixing Windows 7 permissions issue by writing log file to documents folder

    Update: 19 Jul, 2020 @ 7:50am

    v2.1.0

    • Making Lua UI functions queue events rather than blocking with an error
    • Superweapon events that happen too often are simply ignored now
    • Moving inline Lua scripts to new lib directory
    • lib directory is now available to the lua package path
    • getModDataPath and buildModDataFilePath lua functions
    • print, log and showError functions now support string.format style parameters