Half-Life: Alyx

Half-Life: Alyx

In Siege
Visar 1–9 av 9 poster
Uppdatering: 30 aug, 2020 @ 20:04

balcony nav fix for first gate fight

Uppdatering: 26 aug, 2020 @ 13:05

player clip over gate to prevent trigger

Uppdatering: 25 aug, 2020 @ 18:05

new level and all optimalisation changes pushed

Uppdatering: 2 jul, 2020 @ 14:47

* ai_disabled handled globally on all maps
* final text made brighter independent of lighting

Uppdatering: 1 jul, 2020 @ 7:06

* testing global solution for ai_disabled in is02_extraction (in theory should fix ai_disabled bug for manual saves)
* brighter credits
* changed low quality car in is01_late_arrival

Uppdatering: 30 jun, 2020 @ 12:20

* Attempt to fix the crashing: seams like it may have been caused by 2-shell shotgun ammo on some combine so this was removed
* Removed the invisible wall bug
* Changed car blocking supressor that didnt have working glass and door
* Fixed one wall that combine could shoot through in some cases

Uppdatering: 29 jun, 2020 @ 21:02

added 'ai_setenabled 1' triggers in is02_extraction

Uppdatering: 29 jun, 2020 @ 17:34

attempted fix for crash

Uppdatering: 29 jun, 2020 @ 4:54

Created In Siege.