Arma 3
Chernopocalypse [beta]
1–10 из 22
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Обновление: 17 авг. 2020 г. в 17:23

- adding scripted bandit camps
- changed respawn to be more reliable
- increased stalker bandit amounts (more fights!)
- added task to find fist trader camp

Обновление: 5 июл. 2020 г. в 17:09

- changed respawn to custom marker that follows you aroumd to prevent spawning in the ocean

Обновление: 4 июл. 2020 г. в 16:09

- Added first scripted bandit camp (not repeatable yet)

Обновление: 4 июл. 2020 г. в 0:37

- Enabled RVG Equiptment (hopefully disabled DLC loot, seems like I was successful)

Обновление: 2 июл. 2020 г. в 3:37

- Added 4th Trader Camp!

Обновление: 1 июл. 2020 г. в 20:33

- Removed JSRS dependency

- Optimized FPS (Big towns don't kill FPS as much)

- Added more items to buy/sell

- Still a bug in selling backpacks within equipped backpack at trader

Обновление: 1 июл. 2020 г. в 4:22

- Fixed "mission assigning spam" when doing Kill Zombie or bandit Kill Missions
- Added hints for cash, and "cha-ching" sound when paid for completing a mission
- Smoother death sequence

Обновление: 30 июн. 2020 г. в 22:21

- Added "Mission Giver" to all Trader Camps
- Added "Kill Bandits" mission
- Added Armor piercing variation to most weapons
- Added keep uniform on respawn
- Added diversity to AI gear and uniform
- Press [0-0-1] to move radio to current car! (updated 4m range)
- Fixed sniper ammo prices
- Fixed grenades (price and order)
- Batch sell crates removed (will add back after all weapons and prices are finalized)

Обновление: 29 июн. 2020 г. в 21:05

-fixed sniper ammo and sniper weapons - added keeping uniform on respawn

Обновление: 29 июн. 2020 г. в 1:47

-bugfixing