Arma 3
Chernopocalypse [beta]
Mostrando 1-10 de 22 aportaciones
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Actualización: 17 AGO 2020 a las 5:23 p. m.

- adding scripted bandit camps
- changed respawn to be more reliable
- increased stalker bandit amounts (more fights!)
- added task to find fist trader camp

Actualización: 5 JUL 2020 a las 5:09 p. m.

- changed respawn to custom marker that follows you aroumd to prevent spawning in the ocean

Actualización: 4 JUL 2020 a las 4:09 p. m.

- Added first scripted bandit camp (not repeatable yet)

Actualización: 4 JUL 2020 a las 12:37 a. m.

- Enabled RVG Equiptment (hopefully disabled DLC loot, seems like I was successful)

Actualización: 2 JUL 2020 a las 3:37 a. m.

- Added 4th Trader Camp!

Actualización: 1 JUL 2020 a las 8:33 p. m.

- Removed JSRS dependency

- Optimized FPS (Big towns don't kill FPS as much)

- Added more items to buy/sell

- Still a bug in selling backpacks within equipped backpack at trader

Actualización: 1 JUL 2020 a las 4:22 a. m.

- Fixed "mission assigning spam" when doing Kill Zombie or bandit Kill Missions
- Added hints for cash, and "cha-ching" sound when paid for completing a mission
- Smoother death sequence

Actualización: 30 JUN 2020 a las 10:21 p. m.

- Added "Mission Giver" to all Trader Camps
- Added "Kill Bandits" mission
- Added Armor piercing variation to most weapons
- Added keep uniform on respawn
- Added diversity to AI gear and uniform
- Press [0-0-1] to move radio to current car! (updated 4m range)
- Fixed sniper ammo prices
- Fixed grenades (price and order)
- Batch sell crates removed (will add back after all weapons and prices are finalized)

Actualización: 29 JUN 2020 a las 9:05 p. m.

-fixed sniper ammo and sniper weapons - added keeping uniform on respawn

Actualización: 29 JUN 2020 a las 1:47 a. m.

-bugfixing