Arma 3
Chernopocalypse [beta]
Ergebnisse 1–10 von 22
< 1  2  3 >
Update: 17. Aug. 2020 um 17:23

- adding scripted bandit camps
- changed respawn to be more reliable
- increased stalker bandit amounts (more fights!)
- added task to find fist trader camp

Update: 5. Jul. 2020 um 17:09

- changed respawn to custom marker that follows you aroumd to prevent spawning in the ocean

Update: 4. Jul. 2020 um 16:09

- Added first scripted bandit camp (not repeatable yet)

Update: 4. Jul. 2020 um 0:37

- Enabled RVG Equiptment (hopefully disabled DLC loot, seems like I was successful)

Update: 2. Jul. 2020 um 3:37

- Added 4th Trader Camp!

Update: 1. Jul. 2020 um 20:33

- Removed JSRS dependency

- Optimized FPS (Big towns don't kill FPS as much)

- Added more items to buy/sell

- Still a bug in selling backpacks within equipped backpack at trader

Update: 1. Jul. 2020 um 4:22

- Fixed "mission assigning spam" when doing Kill Zombie or bandit Kill Missions
- Added hints for cash, and "cha-ching" sound when paid for completing a mission
- Smoother death sequence

Update: 30. Jun. 2020 um 22:21

- Added "Mission Giver" to all Trader Camps
- Added "Kill Bandits" mission
- Added Armor piercing variation to most weapons
- Added keep uniform on respawn
- Added diversity to AI gear and uniform
- Press [0-0-1] to move radio to current car! (updated 4m range)
- Fixed sniper ammo prices
- Fixed grenades (price and order)
- Batch sell crates removed (will add back after all weapons and prices are finalized)

Update: 29. Jun. 2020 um 21:05

-fixed sniper ammo and sniper weapons - added keeping uniform on respawn

Update: 29. Jun. 2020 um 1:47

-bugfixing