Noita
Material Randomizer
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Update: 27 Oct, 2022 @ 5:46am

v1.10.2:
- FIX: Randomizer wasn't working when randomize names was turned off
- FIX: No more "No translation key found" spam for material names when "Show stain/ingestion effect name" is turned on

Update: 27 Feb, 2022 @ 5:39am

v1.10.1:
- FIX: For steam workshop version only, mod settings can't be displayed correctly in the main menu. Added info for that.

Update: 24 Jan, 2022 @ 12:24pm

v1.10.0:
- Add mod setting to add stain/ingestion effect names to the material "tooltip"

Update: 17 Sep, 2021 @ 7:23am

v1.9.0:
- FIX: The option for turning off property randomization was not actually implemented... oops...
- Add "Randomize material damages" setting
- Add "Randomize reactions" setting
- Add icons for the status effects to the mod settings menu

Update: 16 Sep, 2021 @ 3:23pm

v1.8.0:
- Improved mod settings layout
- Moved settings into the mod setting menu
- Added options to filter out vanilla effects

Update: 9 Jan, 2021 @ 11:04am

v1.7.2:
- FIX: Game Over didn't trigger, weather wasn't working and biome modifiers probably too.

Update: 10 Nov, 2020 @ 4:08pm

v1.7.1:
- FIX: Effecs should get applied and removed more consistently
- Liquids now have a 5% chance to become flammable
- Disabled some reactions that were added in Noita 1.0 (anything with swamp, swamp water or peat)

Update: 28 Oct, 2020 @ 7:56am

v1.7.0:
- Extend config menu for way more customizability.

Update: 24 Oct, 2020 @ 4:24am

v1.6.0:
- Add option to include effects from other mods as stain effects (at your own risk)

Update: 23 Oct, 2020 @ 1:07pm

v1.5.1:
- FIX: Forgot to rename leak gold to bleed gold in some places.