Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll definitely look at it, I love this mod and wish more people would play it :)
I don't know how this game handles all of this but reactions causing problems in this case sounds odd to me. As far as I know it generates biomes and their chunks using predetermined materials and scenes, but materials are being defined before the level generation happens, right? With this being said if you'd make an array and just store all possible material entries there (so their properties are unchanged), and make them be chosen during generation to be used in place of the original material, it shouldn't affect reactions or their tags? Because the materials remain unchanged, it's just that they're used in a custom order during mapgen. But I suppose it's more about modifying level generation and not the materials themselves so probably out of the scope for this mod. But as I said I have no idea and I'm not trying to act like I do, just wondering.
And again, thanks for answering and trying :)
I tried coming up with something today but nothing really worked nicely. First I tried just changing the ids of the materials, such that when the game picks "water" it actually picks lava etc, which creates lots of errors because they're used in reactions and have inheritance chains, so those would also have to be changed and then I tried simply swapping out the properties between two similar materials, (like liquid with liquid) but the problem with that is that it's hard to classify materials into a category and even then, some things don't work because of reactions and tags.
So, I tried but I don't think it's feasible.
I'm currently still busy working on my minimap so this will have to wait.
Right click Noita in your library, Properties -> Betas and select "noitabeta - Beta branch", make sure it actually downloads it, if not, try Properties -> Local files -> Verify integrity of game files, this should force a re-download of the games files.