Noita
Material Randomizer
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Update: 23 Oct, 2020 @ 12:58pm

v1.5.0:
- Add new ingestion effect: Low gravity.
- Add new ingestion effect: Gain max hp.
- Add new ingestion effect: Halve mana cost.
- Add new ingestion effect: Long arm.
- Add new ingestion effect: Anomaly catalyst.
- Add new ingestion effect: Evaporate liquids.
- Add new ingestion effect: Noodle arm.
- Add new ingestion effect: Timebomb.
- Add new stain effect: Goldrush.
- Add new stain effect: Defense up.
- Add new stain effect: Repel projectiles.
- Add new stain effect: Radioactive.
- Add new stain effect: Black hole.
- Add new stain effect: Demolition.
- Add new stain effect: Floaty.
- Add new stain effect: Attractive.
- Added the blood gold material to exclusions.
- CHANGE: Leak gold reworked to bleed gold.
- FIX: Projectile attraction is working again.

Update: 30 Aug, 2020 @ 10:52am

v1.4.5:
- FIX: Liquid stain effects are random again instead of all being lose levitation.

Update: 27 Aug, 2020 @ 10:26am

v1.4.4:
- FIX: Materials won't get randomized again after restarting mid game.

Update: 29 Jul, 2020 @ 1:05pm

v1.4.3:
- FIX: The "lose levitation power" effect would not revert to normal under certain circumstances.

Update: 27 Jun, 2020 @ 3:07pm

v1.4.2:
- The blindness stain effect now also affects enemies, causing them to have a lower detection radius!

Update: 27 Jun, 2020 @ 12:54pm

v1.4.1:
- Reduced the duration of some negative ingestion effects and remove non working ones (like "Exploding" or "On fire" stain effect)

Update: 10 Jun, 2020 @ 2:53pm

v1.4.0:
- One of the custom materials now deals damage on contact
- Change material flammabilities
- New gas reaction that eats away at materials it touches
- Make gases and liquids more translucent
- Remove original lava/acid reactions and apply them to another random liquid
- Make materials easier to destroy
- The new stain/ingestion effects can now be turned off individually in the config menu

Update: 6 Jun, 2020 @ 1:44pm

v1.3.0:
- Added a chance for a random sand material to turn to gold

Update: 5 Jun, 2020 @ 7:57am

v1.2.0:
- Replace the liquid in the starting flask with another random liquid to make it less predictable
- Added option to disable changes to gravity

Update: 4 Jun, 2020 @ 11:51am

v1.1.0:
- No longer requires unrestricted mode
- Materials don't set entities on fire anymore
- All liquids are now able to put out fire
- Ground will no longer have the chance to cause damage to the player