RimWorld

RimWorld

Inspiration Tweaks
Showing 41-50 of 52 entries
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Update: 10 Jun, 2020 @ 2:31am

[Auto-generated text]: Update on 6/10/2020 10:31:34 AM.

Update: 8 Jun, 2020 @ 9:47am

[Auto-generated text]: Update on 6/8/2020 5:47:49 PM.

Update: 8 Jun, 2020 @ 7:04am

[Auto-generated text]: Update on 6/8/2020 3:04:20 PM.

Update: 8 Jun, 2020 @ 5:49am

[Auto-generated text]: Update on 6/8/2020 1:49:09 PM.

Update: 8 Jun, 2020 @ 1:38am

[Auto-generated text]: Update on 6/8/2020 9:37:57 AM.

Update: 7 Jun, 2020 @ 5:40am

[Auto-generated text]: Update on 6/7/2020 1:40:07 PM.

Update: 6 Jun, 2020 @ 6:56am

[Auto-generated text]: Update on 6/6/2020 2:56:30 PM.
Hopefully fixed a bug where the mod would try to see whether caravan animals were happy or not....
Also added a feature which increases the chance of a pawn being inspired when their average skill level is higher. (Thanks Dametri for the idea :D )

Update: 5 Jun, 2020 @ 7:47am

[Auto-generated text]: Update on 6/5/2020 3:47:34 PM.
Fixed bug where animals wouldn't gain nutrition from inspired meals.

Update: 5 Jun, 2020 @ 1:28am

[Auto-generated text]: Update on 6/5/2020 9:28:04 AM.
Added patches to increase compatibility.

Update: 3 Jun, 2020 @ 2:02pm

Update on 6/3/2020 10:02:27 PM.
Added settings menu to enable/disable inspirations and some features.
- In doing so wrote the worst code I've ever written
Fixed bug where disabling work wasn't correctly disabling related inspirations.