RimWorld
Inspiration Tweaks
Mostrando 41-50 de 52 aportaciones
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Actualización: 10 JUN 2020 a las 2:31 a. m.

[Auto-generated text]: Update on 6/10/2020 10:31:34 AM.

Actualización: 8 JUN 2020 a las 9:47 a. m.

[Auto-generated text]: Update on 6/8/2020 5:47:49 PM.

Actualización: 8 JUN 2020 a las 7:04 a. m.

[Auto-generated text]: Update on 6/8/2020 3:04:20 PM.

Actualización: 8 JUN 2020 a las 5:49 a. m.

[Auto-generated text]: Update on 6/8/2020 1:49:09 PM.

Actualización: 8 JUN 2020 a las 1:38 a. m.

[Auto-generated text]: Update on 6/8/2020 9:37:57 AM.

Actualización: 7 JUN 2020 a las 5:40 a. m.

[Auto-generated text]: Update on 6/7/2020 1:40:07 PM.

Actualización: 6 JUN 2020 a las 6:56 a. m.

[Auto-generated text]: Update on 6/6/2020 2:56:30 PM.
Hopefully fixed a bug where the mod would try to see whether caravan animals were happy or not....
Also added a feature which increases the chance of a pawn being inspired when their average skill level is higher. (Thanks Dametri for the idea :D )

Actualización: 5 JUN 2020 a las 7:47 a. m.

[Auto-generated text]: Update on 6/5/2020 3:47:34 PM.
Fixed bug where animals wouldn't gain nutrition from inspired meals.

Actualización: 5 JUN 2020 a las 1:28 a. m.

[Auto-generated text]: Update on 6/5/2020 9:28:04 AM.
Added patches to increase compatibility.

Actualización: 3 JUN 2020 a las 2:02 p. m.

Update on 6/3/2020 10:02:27 PM.
Added settings menu to enable/disable inspirations and some features.
- In doing so wrote the worst code I've ever written
Fixed bug where disabling work wasn't correctly disabling related inspirations.