RimWorld

RimWorld

Inspiration Tweaks
257 Comments
moo 28 Jul @ 11:22am 
Added a bug report - worldpawn ticking error
Catachat  [author] 22 Jul @ 1:37pm 
@SzantoJozsef I wasn't able to replicate the gaining of growth points (this still worked fine for me) but the growth tier not using the boosted numbers correctly has been fixed now. I had incorrectly assumed how Harmony was letting me access some values and I was overriding them instead of incrementing them. Thank you for bringing this to my attention (and let me know if you continue to have problems with gaining growth points)
Catachat  [author] 22 Jul @ 1:36pm 
@MrT My patch to have my inspirations use Synergistic Traits wasn't working due to some name changes in my mod. This error is fixed now :)
MrT 22 Jul @ 11:12am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531980895
Keeps popping up and mentioning this mod. Not sure why.:steamthumbsup:
Catachat  [author] 22 Jul @ 10:33am 
@SzantoJozsef Inspired Growth can now be disabled within the config menu, I'd forgotten to increase the menu's height when adding a new inspiration
Catachat  [author] 22 Jul @ 10:21am 
@SzantoJozsef I'll start looking into this now, thanks for letting me know :)
SzantoJozsef 22 Jul @ 9:32am 
even after removing the inspiration with dev tools, and using godmode to manually set growth tier to 8, i could only choose 1 out of 1 traits, and 2 out of 3 passions instead of the normal number at tier 8 or the extras the grwoth inspiration is meant to provide
SzantoJozsef 22 Jul @ 9:20am 
inspired growth bugged out for me, the pawn got inspired growth at tier 2 and stopped getting points in growth he was stuck at 2, it also does not show up in the inspiration tweaks settings menu where inspirations could be enabled or disabled.
The Bard of Hearts 12 Jul @ 2:59pm 
@Catachat. Thanks for the mod work! I haven't even loaded into the game yet since 1.6. But I appreciate the advance testing and maintenance. For those of us who can't do the programming ourselves, people like you make the game even better. So thanks again.
Catachat  [author] 12 Jul @ 2:04pm 
@Bofa @Commanderori It should be working again now, my tests are showing its only ever being applied once and the check is being correctly run every every 250 ticks. Sorry for the inconvenience
Catachat  [author] 12 Jul @ 10:49am 
@Bofa @Commanderori I'll look into this, thank you for letting me know
Commanderori 12 Jul @ 9:56am 
@bofa I just got the same issue, was digging through dub's performance monitor to figure out why my game was hitching and need_mood was taking 4ms alone. i checked one of my pawns and they had psychic sooth focus x100 and it nearly locked up the game just by opening the mood menu.

I killed the inspiration with debug mode and the game stopped hitching so that was 100% the cause.
Bofa Dese 12 Jul @ 8:49am 
Psychic soothe focus seems to have some sort of issue. It applies the mood buff every few ticks and causes immense lag for me. Anyone can attest if this isn't just my setup?
环星 8 Jan @ 6:35am 
The Word of enlightenment cannot be used
tzverg 1 Sep, 2024 @ 7:58am 
Jath 20 Aug, 2024 @ 10:23am 
Just a note to Author, spelling issue in the Inspired Research text. https://imgur.com/xJJIR02
Jaggid Edje 1 Jul, 2024 @ 7:15pm 
@Vitakaninen, thank you for that. I did look in the mod options and saw no such options at all despite the mod's description suggesting otherwise.

After reading your comment, however, I looked again. This mod has two entirely different options menus and I didn't notice that the first time.
VitaKaninen 1 Jul, 2024 @ 6:19pm 
@Jaggid Edje there are options to disable any inspirations you don't like.
Jaggid Edje 1 Jul, 2024 @ 12:08pm 
Would you consider adding to options a way to disable the Psychic sooth inspiration? It is way too overpowered in a colony with a lot of psycasters. Right now I have pawns with over +150 to their mood purely from that inspiration being on other pawns.
ketty 28 Jun, 2024 @ 8:27pm 
congrats and thank you so much for the update - this has always been one of my faves :)
Crossfire 28 Jun, 2024 @ 7:45pm 
<3
The Bard of Hearts 28 Jun, 2024 @ 4:45pm 
Thanks for the update!
VitaKaninen 28 Jun, 2024 @ 4:38pm 
Thanks for updating this!
Rohzdear 28 Jun, 2024 @ 9:52am 
Didn't know this mod existed until today, but I think it's gonna be a 'must have' on my modlist from now on!
unclefood 28 Jun, 2024 @ 9:31am 
Congrats on the milestone :)
Smiley Face Killer 28 Jun, 2024 @ 9:22am 
Didnt know this mod was a thing, always hated how my doctor or scientist would be like "Oh boy, I really want to go shootin with my level 1 shooting skill"
Jaggid Edje 28 Jun, 2024 @ 8:35am 
\o/

Thank you!
This mod is worth the wait. Despite a landscape of mods that do just about everything under the sun, no other mod does quite what this one does.
Catachat  [author] 28 Jun, 2024 @ 8:33am 
Sorry for the wait, I've released a 1.5 version. Finished with my dissertation now so I'll be able to dedicate some time to fixing errors/bugs that pop up :D
Zical 26 Jun, 2024 @ 6:11pm 
Can someone update it?
deadmanreaper13 15 Jun, 2024 @ 4:01pm 
Amazing mod, absolutely love it. please update to 1.5 soon, I hate having the best inspirations show up on the worst pawns for them.
The Bard of Hearts 4 Jun, 2024 @ 10:11am 
Since the author hasn't responded in about 2 years now; maybe it's time to ask Mlie for help on this one.
Abacaxique 4 Jun, 2024 @ 4:10am 
for the love of all that's good and holy, someone update this to 1.5 :rcry:
i am sick and tired from seeing my pawns with plants 0 getting inspired planting
The Bard of Hearts 3 Jun, 2024 @ 6:25pm 
Kinda seems like the mod author is no longer active here. Maybe we can get Mlie's help fixing this one up for 1.5?
Jaggid Edje 30 May, 2024 @ 7:35pm 
@Ti_Ableton, it does work without issue when added to an in-progress play through.

Don't add it until it actually gets an update though, if you are on version 1.5. It completely breaks the game.
Ti_Ableton 30 May, 2024 @ 6:28pm 
Very much looking forward to the update. Can I add it into a game that's already running? And good luck with your dissertation!
ZX Zero 13 May, 2024 @ 12:53pm 
The first line of description: "Hi, sorry but this mod isn't updated for 1.5 just yet. I'll be finished with my dissertation within the next month so I'll be pushing an update after then. :) "
The Bard of Hearts 10 May, 2024 @ 12:38am 
Any chance of this mod getting a 1.5 update?
Jaggid Edje 1 May, 2024 @ 10:02am 
Yep, that's the main reason I used this mod, @Abacaxique.

What I've done in the interim, until this mod hopefully gets updated, is remove all of the mod files except the inspiration patch file that raises minimum skill levels for inspirations from 3 to 8. That patch file, I just edited it to delete the whole bottom section (which is specific to this mod), and left in the skill changes.

It's working great to make sure only my appropriately skilled people get the appropriate inspirations.
Abacaxique 1 May, 2024 @ 9:11am 
@jaggid yeah I noticed and had to disable it. It's sad seeing my colonists with animals 3 getting inspired taming. And the ones with animals 20 getting inspired surgery.
Míla 27 Apr, 2024 @ 8:21am 
Hello, just wanted to say that i really love this mod. Hope you can update it eventually but no pressure. Take as much time as you need :D.
Saxon 26 Apr, 2024 @ 4:32am 
Pretty sure there's a bug with this mod. If I use a skill trainer with someone who has inspired learning I crash to desktop every time. Using a skill trainer on someone without inspired learning works fine. I'm still on 1.4.
Jaggid Edje 25 Apr, 2024 @ 7:05am 
@Abacaxique, I just tested and the answer is no, it is not working on 1.5. With this mod installed eating no longer fills the food need bar and the pawns will all starve to death.
olaflex0306 15 Apr, 2024 @ 3:02pm 
1.5?
Abacaxique 15 Apr, 2024 @ 5:57am 
anyone knows if this is working on 1.5? I did start a few colonies, but none of them got to the point of someone being inspired hehehe :rfacepalm:
mountainofcheezo 1 Nov, 2023 @ 3:43pm 
Can you add a way to see their inspiration goal please
Abacaxique 30 Aug, 2023 @ 10:42am 
haven't tried using Character Editor, I don't have that. but yes, it is enabled; and yes, my colonists do have high animal skill.

they keep getting inspired ranching, but no taming
VitaKaninen 29 Aug, 2023 @ 5:43am 
Do you have that option turned off? Have you tried using Character Editor to Apply the Inspiration to see if it works? Does your pawn have high enough animal skills? Etc, etc.
Abacaxique 28 Aug, 2023 @ 8:16am 
my colonists never get inspired for taming anymore :(
anyone else?
thisisa************32 21 Aug, 2023 @ 8:47pm 
pardon me, but I seem to be having an issue with disabled inspirations. That is, it doesn't seem to disable anything as my colonists are still capable of getting inspirations. I have VE social interactions installed, but I've disabled the inspirations and aspirations in the settings for it. Do I need to have at least one inspiration enabled or do I need to post a modlist, as my logs don't say anything beyond clutter from betterloading, removed traits, and rocketman.
Malific 12 Jul, 2023 @ 11:22am 
Can you add in a trigger level in mod options? I feel like setting it to 12 would be ideal for some people (pawns will lose skills down to 10) and thus not trigger unwanted skills on a hard set skill level that's no longer used