Garry's Mod
BSMod Punch SWEP + Kick & KillMoves
57件中 11-20 を表示
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更新: 2021年10月11日 @ 4時12分

Fixed hunters not dying when they should after being killmovable

更新: 2021年7月21日 @ 7時39分

Fixed playermodel colour not always working when killmoving

更新: 2021年7月20日 @ 4時28分

- Added support for custom killmove duration
- Tweaked ragdoll motion for some killmoves
- Added an option to spawn a health kit or vial after killmoving:
bsmod_killmove_spawn_healthvial
bsmod_killmove_spawn_healthkit

- Updated the addon's options menu to have these new settings

更新: 2021年7月6日 @ 7時16分

- Added a hook for when the ragdoll is created after a killmove so you can modify it's velocity and more
- Fixed duplicate shadows when killmoving

更新: 2021年7月5日 @ 9時05分

Fixed a small issue (that's another unneeded change note)

更新: 2021年7月5日 @ 5時13分

- Added a convar to always be able to killmove from behind "bsmod_killmove_anytime_behind"
- Fixed player movement jittering after a killmove (most noticeable in multiplayer)
- Fixed kick and killmove models not working with transparency
- Fixed player viewmodels sometimes deleting on respawn after being killmoved

更新: 2021年6月28日 @ 0時30分

- NextBots can now be KillMoved (it was that easy to add, wish I added it earlier lol)
- Fixed kick animations looking weird at certain angles
- Tweaked a front KillMove animation

更新: 2021年6月13日 @ 3時51分

Fixed a minor script error

更新: 2021年6月12日 @ 2時22分

- Added an option for thirdperson KillMoves, go to the addons options menu to enable it
- Fixed Punch SWEP not creating decals in singleplayer
- Used a better method for hiding the HUD when KillMoving (this includes no more "KillMove Initiated" message)
- Thirdperson kick animation now resets properly

更新: 2021年4月27日 @ 5時57分

- Punch SWEP now works better on Multiplayer
- Fixed a bug regarding dying while blocking
- Bone manipulation now works while KillMoving entities