Garry's Mod

Garry's Mod

BSMod Punch SWEP + Kick & KillMoves
Näytetään 11–20 / 57
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Päivitys: 11.10.2021 klo 4.12

Fixed hunters not dying when they should after being killmovable

Päivitys: 21.7.2021 klo 7.39

Fixed playermodel colour not always working when killmoving

Päivitys: 20.7.2021 klo 4.28

- Added support for custom killmove duration
- Tweaked ragdoll motion for some killmoves
- Added an option to spawn a health kit or vial after killmoving:
bsmod_killmove_spawn_healthvial
bsmod_killmove_spawn_healthkit

- Updated the addon's options menu to have these new settings

Päivitys: 6.7.2021 klo 7.16

- Added a hook for when the ragdoll is created after a killmove so you can modify it's velocity and more
- Fixed duplicate shadows when killmoving

Päivitys: 5.7.2021 klo 9.05

Fixed a small issue (that's another unneeded change note)

Päivitys: 5.7.2021 klo 5.13

- Added a convar to always be able to killmove from behind "bsmod_killmove_anytime_behind"
- Fixed player movement jittering after a killmove (most noticeable in multiplayer)
- Fixed kick and killmove models not working with transparency
- Fixed player viewmodels sometimes deleting on respawn after being killmoved

Päivitys: 28.6.2021 klo 0.30

- NextBots can now be KillMoved (it was that easy to add, wish I added it earlier lol)
- Fixed kick animations looking weird at certain angles
- Tweaked a front KillMove animation

Päivitys: 13.6.2021 klo 3.51

Fixed a minor script error

Päivitys: 12.6.2021 klo 2.22

- Added an option for thirdperson KillMoves, go to the addons options menu to enable it
- Fixed Punch SWEP not creating decals in singleplayer
- Used a better method for hiding the HUD when KillMoving (this includes no more "KillMove Initiated" message)
- Thirdperson kick animation now resets properly

Päivitys: 27.4.2021 klo 5.57

- Punch SWEP now works better on Multiplayer
- Fixed a bug regarding dying while blocking
- Bone manipulation now works while KillMoving entities